PREMIUM PACK 21

21PP-JP006 Shell Knight

Level 4 EARTH Rock-Type Effect Monster

ATK 0

DEF 2000

You can only use the (2) effect of this card’s name once per turn.

(1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.

(2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name

21PP-JP001 エンジェルO1 Angel O1

Level 1 LIGHT Fairy Effect Monster

ATK 200

DEF 300

You can only Special Summon with the way written in this card name’s (1) effect once per turn.

(1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.

(2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

21PP-JP012 煉獄の契約 Rengoku no Keiyaku (Contract With the Void)

Normal Spell Card

(1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY

21PP-JP010 インフェルニティ・セイジ Infernity Sage

Level 2 DARK Fiend Tuner Effect Monster

ATK 400

DEF 800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During your Main Phase: You can discard your entire hand.

(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.

21PP-JP011 インフェルニティ・ポーン Infernity Pawn

Dark Fiend / Effect

LV1 0/0

(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.

• Place 1 “Infernity” card from your Deck on the top of your Deck.

• Set 1 “Void” Spell/Trap directly from your Deck to your field.

21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)

Level 8 EARTH Rock Fusion Effect Monster

ATK 2100

DEF 1800

Materials: 1 Rock monster in your GY + 1 Level 7 or higher monster

Must first be Special Summoned with “Fossil Fusion”.

(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.

(2) Can make up to 3 attacks on monsters during each Battle Phase.

(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)

Level 6 EARTH Rock Fusion Effect Monster

ATK 1700

DEF 1500

Materials: 1 Rock monster in your GY + 1 Level 5 or 6 monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.

(1) Can make up to 2 attacks on monsters during each Battle Phase.

(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.

(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.

21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)

Level 4 EARTH Rock Effect Monster

ATK 1400

DEF 1200

Materials: 1 Rock monster in your GY + 1 Level 4 or lower monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.

(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.

(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand

21PP-JP004 レベル・レジストウォール Level Resist Wall

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated

21PP-JP002 小天使テルス Shoutenshi Tellus (Tellus the Little Angel)

Level 3 LIGHT Fairy Effect Monster

ATK 500

DEF 500

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).

(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.

21PP-JP003 神の進化 Kami no Shinka (Divine Evolution)

Normal Spell

This card’s activation and effect cannot be negated.

(1) Choose 1 monster you control that hasn’t already had the effect of “Divine Evolution” applied to it, whose original Type is Divine Beast OR whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, and if you do, it gains 1000 ATK/DEF, also its effects’ activations cannot be negated, also its activated effects cannot be negated, also it gains this effect.

● When it declares an attack: You can make your opponent send 1 monster they control to the GY.

21PP-JP005 フリント・クラッガー Flint Cragger

EARTH Rock / Effect

LV3 800/1600

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can discard 1 card, and if you do, send 1 “Fossil” Fusion Monster from your Extra Deck to the GY.

(2) If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if “Fossil Fusion” is in your GY, you can return 1 of your banished “Fossil Fusion”, or 1 card that specifically lists it in its text, to the GY.

21PP-JP013 煉獄の釜 Rengoku no Kama (Purgatory Cauldron) / (Viz: Void Cauldron)

Continuous Trap Card

(1) If an “Infernity” monster(s) and/or Level 8 DARK Dragon monster(s) you control would be destroyed by an opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.

(2) If you have any cards in your hand, send this card to the GY.

21PP-JP014 ドール・モンスター ガールちゃん Doll Monster Girl-chan (Doll Monster Miss Mädchen)

Level 4 LIGHT Fairy Normal Monster

ATK 0

DEF 0

わたしたちのお家にようこそ!

コロンちゃんやデメット爺さん、たくさんのお人形たちと暮らしているの!

“Welcome to our home!

Cologne, Grandpa Demetto, and lots of other dolls live here!”

21PP-JP015 ドール・モンスター 熊っち Doll Monster Kumacchi (Doll Monster Bear-Bear)

Level 4 WIND Beast Normal Monster

ATK 0

DEF 0

ぼくたちが壊れちゃうようなケガをしてもだいじょうぶ。

デメット爺さんが直してくれるんだ!

“Even if we get so roughed up we nearly break, it’s okay.

Grandpa Demetto will fix us right up!”

21PP-JP016 デメット爺さん Demetto Jiisan (Grandpa Demetto)

Level 1 DARK Spellcaster Effect Monster

ATK 0

DEF 0

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can detach 1 material from your “Princess Cologne”; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters.

(2) If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that Xyz Monster’s Rank x 300.

21PP-JP017 人形の幸福 Ningyou no Koufuku (Doll Happiness)

Continuous Spell Card

You can only activate 1 card with this card’s name per turn.

(1) When this card resolves, you can add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand.

(2) Monsters your opponent controls cannot target monsters you control with 0 ATK or DEF for attacks while you control “Princess Cologne”.

(3) Once per turn: You can destroy 1 monster you control or in your hand, and if you do, send 1 “Doll Monster” card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

21PP-JP018 聖天樹の灰樹精 (サンアバロン・メリアス) San Avalon Melias (Sunavalon Melias)

Link 3 EARTH Plant Link Effect Monster

ATK 0

Links: Left, Top, Right

Materials: 2+ Plant monsters, including a Link Monster

(1) If this card is Link Summoned: You can Special Summon 1 “Sunseed Genius Loci” from your GY.

(2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

(3) Once per turn: You can target 1 of your “Sunvine” Link Monsters this card points to; this turn, it can attack a number of times up to the number of “Sunavalon” Link Monsters you control

21PP-JP019 聖天樹の月桂精(サンアバロン・ダフネ) San Avalon Daphne (Sunavalon Daphne)

Link 2 EARTH Plant Link Effect Monster

ATK 0

Links: Left, Right

Materials: 2 Plant monsters

You can only use the 2nd effect of this card’s name once per turn.

(1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

(2) You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except “Sunavalon Daphne”; return them to the Extra Deck.

21PP-JP020 聖蔓の交配(サンヴァイン・クロスブリード) San Vine Cross Breed / Sunvine Cross Breed

Continuous Spell Card

You can only activate the 1st effect of this card’s name once per turn.

(1) You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but its effects are negated.