LIGHTNING OVERDRIVE
ZEXAL Weapon – Pegasus Twin Saber / ZW – Pegasus Twin Saber
Level 5 LIGHT Beast Effect Monster
ATK 1000
DEF 2100
(1) You can only control 1 “ZW – Pegasus Twin Saber”.
(2) If your opponent’s LP is at least 2000 higher than yours, you can Special Summon this card (from your hand).
(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 1000 ATK.
(4) Once per turn, while this card is equipped to a monster, you can negate any monster effect activated on your opponent’s field.
ZEXAL Servers – Arms Sage / ZS – Arms Sage
Level 4 LIGHT Warrior Effect Monster
ATK 300
DEF 900
You can only use the 2nd effect of this card’s name once per turn.
(1) If you control exactly 1 Level 4 monster, except “ZS – Arms Sage” (and no other monsters), you can Special Summon this card (from your hand).
(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: You can add 1 “ZW -” monster from your Deck to your hand.
ZEXAL Servers – Ascend Sage / ZS – Ascend Sage
Level 4 LIGHT Warrior Effect Monster
ATK 900
DEF 300
You can only use the 2nd effect of this card’s name once per turn.
(1) If you control no cards, you can Special Summon this card (from your hand).
(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: You can add 1 “Rank-Up-Magic” Normal Spell from your Deck to your hand.
Dragonic Utopia Ray
Rank 5 LIGHT Warrior Xyz Effect Monster
ATK 2500
DEF 2000
Materials: 3 Level 5 monsters
This card’s name is always treated as “Number C39: Utopia Ray”.
(1) Once per turn, when this card is targeted for an attack or by a card effect: You can equip 1 “ZW -” monster from your hand or Deck to this card, as if it were equipped by its own effect.
(2) Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of “ZW -” Monster Cards equipped to this card; negate their effects.
ZEXAL Weapon – Dragonic Halberd / ZW – Dragonic Halberd
Rank 5 DARK Dragon Xyz Effect Monster
ATK 3000
DEF 2000
Materials: 2 Level 5 monsters
(1) Cannot attack directly.
(2) Once per turn: You can detach 1 material from this card; add 1 “ZEXAL” Spell/Trap from your Deck to your hand.
(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 3000 ATK.
(4) When the equipped monster destroys a monster by battle: You can Special Summon any number of “ZW -” Monster Cards equipped to the equipped monster.
Rank-Up-Magic ZEXAL Force
Normal Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Utopia” or “ZW -” monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, place 1 “ZW -” or “ZS -” monster from your Deck on the top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
(2) If your opponent’s LP is at least 2000 higher than yours: You can banish this card from your GY; draw 1 card.
ZEXAL Construction
Normal Spell Card
You can only activate 1 card with card’s name per turn.
(1) Reveal 1 card in your hand, and if you do, add 1 of the cards below from your Deck to your hand, then shuffle the revealed card into the Deck.
● “ZW -” monster
● “ZS -” monster
● “ZEXAL” Spell/Trap
● “Rank-Up-Magic” Spell
● “Rank-Down-Magic” Spell
ZEXAL Entrust
Normal Spell Card
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) Target 1 “Utopia”, “ZW -“, or “ZS -” monster in your GY; add it to your hand or Special Summon it.
(2) If your opponent’s LP is at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “ZEXAL” Spell/Trap in your GY, except “ZEXAL Entrust”; add it to your hand.
ZEXAL Alliance
Normal Trap Card
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect: Pay LP so that you only have 10 left; Special Summon 1 “Utopia” monster from your GY, and if you do, place 1 card from your Deck on the top of your Deck. The Summoned monster’s ATK becomes doubled, it cannot be destroyed by battle, also it cannot be destroyed by battle except with another “Number” monster.
LIOV-JP020 氷結界の浄玻璃 Hyoukekkai no Jouhari (Mirror Judge of the Ice Barrier)
Level 4 WATER Warrior-Type Effect Monster
ATK 1800
DEF 900
You can only use this card name’s (2) and (3) effects once per turn each.
(1) While you control another “Ice Barrier” monster, your opponent loses 500 LP each time they pay LP to activate a card or effect.
(2) You can target up to 2 “Ice Barrier” monsters in your GY and up to 2 cards in your opponent’s GY; shuffle them into the Deck.
(3) If you control an “Ice Barrier” monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.
LIOV Amazement Attractions
LIOV-JP006 Amazement Administrator <∀rlechino>
Level 7 DARK Psychic Effect Monster
ATK 2600
DEF 2200
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) If a Trap Card is activated (Quick Effect): You can Special Summon this card from your hand.
(2) If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; equip it with 1 “∀ttraction” Trap from your Deck.
(3) Once per turn: You can banish any number of “∀ttraction” Traps from your GY, then target that many cards your opponent controls; destroy them.
Note: This card is a reference to Harlequin, whose original Italian name is “Arlecchino”
LIOV-JP007 Amazement Ambassador <Bufo>
Level 3 EARTH Beast Effect Monster
ATK 1600
DEF 900
You can only use this card name’s 2nd effect once per turn.
(1) When this card is Normal Summoned: You can target 1 “∀ttraction” Trap in your GY and 1 face-up monster your opponent controls; equip the target on the field with the target in the GY.
(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to am “Amazement” monster you control or a face-up monster your opponent controls.
Note: This card’s name is probably based on the Italian word “Buffo”, which means “funny”
LIOV-JP008 Amazement Attendant <Comica>
Level 4 LIGHT Machine Effect Monster
ATK 1400
DEF 1800
You can only use this card name’s 2nd effect once per turn.
(1) When this card is Normal Summoned: You can Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone.
(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to an “Amazement” monster you control or a face-up monster your opponent controls.
Note: “Comica” in Italian is kind of a synonym of “Commedia” (comedy), its usually used for theater plays and old movies
LIOV-JP056 Amazing Time Ticket
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Pay 800 LP; apply this effect based on whose turn it is.
● Yours: Add 1 “Amazement” card from your Deck to your hand.
● Your opponent’s: Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone. It can be activated this turn.
LIOV-JP057 Amazement Special Show
Quick-Play Spell Card
(1) When your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then you can Special Summon 1 “Amazement” monster from your hand.
LIOV-JP058 Amazement Precious Park
Field Spell Card
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) You can activate 1 “∀ttraction” Trap Card during your Main Phase of the turn it is Set.
(2) During the End Phase: You can send 1 of your “∀ttraction” Traps equipped to a monster to the GY, then target 1 of your “∀ttraction” Traps with a different name that is banished or in your GY; Set it to your Spell & Trap Zone.
LIOV-JP070 Amazement Family Face
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 monster your opponent controls equipped with your “∀ttraction” Trap(s); equip this card to that target.
(2) Take control of the equipped monster.
(3) While you control the equipped monster, it gains 500 ATK, it cannot activate its effects, also it is treated as an “Amazement” monster.
Note: Family Face is Japanese slang for “Thematically (especially aesthetically) consistent goods” sold by a company.
LIOV-JP071 Amaze ∀ttraction Cyclone Coaster
Normal Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: Target 1 Spell/Trap your opponent controls; send it and this card to the GY.
● Your opponent: Add 1 “Amazement” monster from your Deck to your hand, and if you do, send this card to the GY.
LIOV-JP072 Amaze ∀ttraction Wonder Wheel
Normal Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: During the Main Phase: You can return 1 card from your hand to the bottom of the Deck, then draw 1 card.
● Your opponent: Swap the equipped monster’s ATK/DEF, until the end of this turn.
LIOV-JP073 Amaze ∀ttraction Majestic Manege
Normal Trap Card
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) Apply this effect based on the equipped monster’s controller.
● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY insted.
● Your opponent: The equipped monster loses 500 ATK for each of your “∀ttraction” Traps equipped to a monster.
Note: Manege is the French term for a Merry-Go-Round
LIOV-JP074 Amaze ∀ttraction Rapid Racing
Normal Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2)You can activate this effect based on the equipped monster’s controller.
● You: Target 1 card in either GY; change the equipped monster’s battle position, and if you do, shuffle that target into the Deck.
● Your opponent: Increase the equipped monster’s Level by 1, and if you do, change its battle position.
LIOV-JP075 Amaze ∀ttraction Horror House
Normal Trap Card
You can only use this card name’s 2nd effect once per turn.
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate this effect based on the equipped monster’s controller.
● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
● Your opponent: Change the equipped monster to face-down Defense Position.
BUJIN RETURN
LIOV-JP012 Bujin Mahitotsu
LIGHT Beasst-Warrior / Effect
Lv4 0/1800
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) You can send 1 other “Bujin” card from your hand to the GY; Special Summon this card from your hand.
(2) During your Main Phase: You can activate 1 of these effects.
● Send 1 “Bujin” monster from your hand to the GY; add 1 “Bujin” monster with a different name from your GY to your hand.
● Banish 1 “Bujin” monster from your GY; send 1 “Bujin” monster with a different name from your Deck to the GY.
LIOV-JP013 Bujin Torifune
LIGHT Beast-Warrior / Effect
Lv4 1500/500
You can only use each of this card name’s 1st and 2nd effects once per turn.
(1) You can Tribute this card; Special Summon 2 “Bujin” monsters with different Types from your Deck in Defense Position, except “Bujin Torifune”.
(2) When you Xyz Summon a “Bujin” monster while this card is in your GY: You can equip this card from your GY to that monster. Banish any monster destroyed by battle with the equipped monster.
LIOV-JP062 Bujin Magaki / Bujintersection
Continuous Spell
(1) Beast-Warrior “Bujin” monsters you control cannot be destroyed by your opponent’s card effects, except during the Battle Phase.
(2) Once per turn: You can send 1 “Bujin” monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(3) During your End Phase: You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Bujin” monster in your GY; Special Summon it.
TRAPS & TRICKS
LIOV-JP016 Gina no Kowakuma (Traptrix Gina(lloa))
Level 4 EARTH Plant Effect Monster
ATK 1400
DEF 1400
You can only use 1 of this card name’s 1st and 3rd effects per turn, and only once that turn.
(1) You can send 1 Set Trap you control to the GY; Special Summon this card from your hand.
(2) Unaffected by the effects of “Hole” Normal Traps.
(3) If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 “Hole” Normal Trap in your GY; Set it to your field.
Note: This card is named after the Ginalloa, a carnivorous mistletoe from Southeast Asia
LIOV-JP046 Cularia no Kowakuma (Traptrix (Utri)Cularia)
Link 2 EARTH Plant Link Effect Monster
ATK 1800
Links: Right, Bottom
Materials: 2 Insect and/or Plant monsters
You can only use each of this card name’s 2nd and 3rd effects once per turn.
(1) This Link Summoned card is unaffected by Trap effects.
(2) When your activated “Hole” Normal Trap Card resolves, you can Set it face-down instead of sending it to the GY
(3) During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.
Tri-Brigade Bearbloom the Solid Assault
Link 2 FIRE Beast Link Effect Monster
ATK 1700
Links: Left, Bottom Right
Materials: 2 “Tri-Brigade” monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster; Special Summon it.
(2) If this card is sent to the GY: You can add 1 “Tri-Brigade” Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of your Deck, also you cannot Special Summon monsters for the rest of this turn, except “Tri-Brigade” monsters.
Hahebi Taikou Golgonda / Supreme Archserpent Golgonda
Fire Reptile / Effect
LV8 ?/0
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If this card is in your hand or GY and there is a face-up card in your Field Zone: You can Special Summon this card, but banish it if it leaves the field.
(2) If “Vast Desert – Gold Golgonda” is on the field, this card’s original ATK becomes 3000.
(3) If “Vast Desert – Gold Golgonda” on the field would be destroyed by a card effect, you can banish 1 monster from your GY instead.
Sprigguns Brothers
Fire Machine / Effect
LV4 300/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from the hand or Deck to the GY: You can target 1 “Sprigguns” monster in your GY, except “Sprigguns Brothers”; Special Summon it in Defense Position.
(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as Xyz Material.
Sprigguns Merry-Maker
Fire Machine / Xyz / Effect
RK4 1100/2000
2 Level 4 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned from the Extra Deck: You can send 1 “Sprigguns” monster from your Deck to the GY.
(2) During your opponent’s Main Phase or either player’s Battle Phase (Quick Effect): You can banish this card until the End Phase. Then, if this card had 2 or more materials, you can send 1 Fusion Monster that uses “Fallen of Albaz” as a material from your Extra Deck to the GY.
Sprigguns Booty
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a face-up Xyz Monster you control leaves the field by a card effect: You can target 1 Effect Monster your opponent control; that monster cannot activate its effects that activate on the field for the rest of this turn.
(2) You can send this face-up card from the Spell & Trap Zone to the GY; activate 1 “Vast Desert – Gold Golgonda” from your Deck or GY.
DOGMATIKA RITUAL
Dragmata (Dogmatikas)
Ritual Spell Card
This card is used to Ritual Summon any “Dogmatika” Ritual Monster. You can only activate 1 card with this card’s name per turn.
(1) Ritual Summon 1 “Dogmatika” monster from your hand, by either Tributing monsters you control or have in your hand whose total Levels exactly equal the monster you Ritual Summon, or by sending 1 monster with the same Level as the monster you Ritual Summon from your Extra Deck to the GY. For the rest of this turn after this card resolved, you cannot Special Summon monsters from your Extra Deck.
Dogmatika Albaz Knight
Level 8 LIGHT Ritual Spellcaster Effect Monster
ATK 500
DEF 2500
You can Ritual Summon this card with “Dogmatikas”. You can only use this card name’s (2) effect once per turn.
(1) You cannot Special Summon monsters from the Extra Deck.
(2) If an opponent’s card or effect is activated: You can send 1 monster from your Extra Deck to the GY, and look at your opponent’s Extra Deck, and if you do, send 1 monster from there to the GY. This card gains ATK equal to half the sent monsters’ total ATK until the end of this turn.
Rakuinryuu Albion / Albion the Stigmata Dragon
Level 8 DARK Dragon Fusion Effect Monster
ATK 2500
DEF 2000
Materials: “Fallen of Albaz” + 1 LGHT monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Albion the Stigmata Dragon”, by banishing your monsters in the hand, field, or GY as Fusion Materials.
(2) During the End Phase, if this card was sent to the GY during this turn: You can take 1 “Stigmata” Spell/Trap from your Deck and either add it to your hand or Set it directly to your field.
Shiro no Rakuin (Stigmata of White)
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters you control or have in your hand, including a Dragon monster, as materials. If you are using “Fallen of Albaz” as a material, you can also banish materials from your GY instead.
(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.
Note from Eva: Name is a reference to Albaz’s name. “Albus no Rakuin”.
Rakuin Kyoumei (Stigmata Ominous Cry)
Normal Trap Card
You can only use this card name’s (2) effect once per turn.
(1) If a Fusion Monster was sent to your GY during this turn: Special Summon 1 of your Fusion Monsters from the GY or that is banished.
(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.
Rakuin no Sabaki (Judgment of Stigmata)
Normal Trap Card
You can only use this card name’s (2) effect once per turn.
(1) Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls whose ATK is higher than or equal to that monster’s.
(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field
LIOV-JP025 天魔神 シドヘルズ Tenmashin (Sky Scourge Sidherz)
Level 6 EARTH Fiend Effect Monster
ATK 2200
DEF 1600
Cannot be Special Summoned.
(1) If this card is Tribute Summoned: You can apply these effects based on the Type and Attribute of the monster(s) Tributed for this Tribute Summon.
• LIGHT Fairy: Add 1 LIGHT Fairy or DARK Fiend monster from your Deck to your hand.
• DARK Fiend: Send 1 LIGHT Fairy monster and 1 DARK Fiend monster from your Deck to the GY.
LIOV-JP023 光の天穿バハルティヤ
Bahartiya, Skypiercer of the Light
Level 7 LIGHT Dragon Effect Monster
ATK 2000
DEF 2400
You can Tribute Summon this card by Tributing 1 Effect Monster.
You can only use this card name’s (2) effect once per turn.
(1) During your opponent’s Main Phase, if your opponent adds a card(s) from the Deck to their hand outside of drawing and this card is in your hand: You can activate this effect; immediately after this effect resolves, Tribute Summon this card.
(2) If this card is Normal or Special Summoned from the hand: You can activate this effect; your opponent banishs cards from the top of their Deck, face-down, equal to the number of cards in their hand, then, your opponent shuffles their hand into the Deck, and if they do, they add the cards banished by this effect to their hand.






