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Yugioh is my Yugibro

@yugimow

This blog is 100% dedicated to yugioh, but there will be very little original content. Most of the content will be Yugi.

LIGHTNING OVERDRIVE

ZEXAL Weapon – Pegasus Twin Saber / ZW – Pegasus Twin Saber

Level 5 LIGHT Beast Effect Monster

ATK 1000

DEF 2100

(1) You can only control 1 “ZW – Pegasus Twin Saber”.

(2) If your opponent’s LP is at least 2000 higher than yours, you can Special Summon this card (from your hand).

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 1000 ATK.

(4) Once per turn, while this card is equipped to a monster, you can negate any monster effect activated on your opponent’s field.

ZEXAL Servers – Arms Sage / ZS – Arms Sage

Level 4 LIGHT Warrior Effect Monster

ATK 300

DEF 900

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control exactly 1 Level 4 monster, except “ZS – Arms Sage” (and no other monsters), you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “ZW -” monster from your Deck to your hand.

ZEXAL Servers – Ascend Sage / ZS – Ascend Sage

Level 4 LIGHT Warrior Effect Monster

ATK 900

DEF 300

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control no cards, you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “Rank-Up-Magic” Normal Spell from your Deck to your hand.

Dragonic Utopia Ray

Rank 5 LIGHT Warrior Xyz Effect Monster

ATK 2500

DEF 2000

Materials: 3 Level 5 monsters

This card’s name is always treated as “Number C39: Utopia Ray”.

(1) Once per turn, when this card is targeted for an attack or by a card effect: You can equip 1 “ZW -” monster from your hand or Deck to this card, as if it were equipped by its own effect.

(2) Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of “ZW -” Monster Cards equipped to this card; negate their effects.

ZEXAL Weapon – Dragonic Halberd / ZW – Dragonic Halberd

Rank 5 DARK Dragon Xyz Effect Monster

ATK 3000

DEF 2000

Materials: 2 Level 5 monsters

(1) Cannot attack directly.

(2) Once per turn: You can detach 1 material from this card; add 1 “ZEXAL” Spell/Trap from your Deck to your hand.

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 3000 ATK.

(4) When the equipped monster destroys a monster by battle: You can Special Summon any number of “ZW -” Monster Cards equipped to the equipped monster.

Rank-Up-Magic ZEXAL Force

Normal Spell Card

You can only use the 2nd effect of this card’s name once per turn.

(1) Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Utopia” or “ZW -” monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, place 1 “ZW -” or “ZS -” monster from your Deck on the top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

(2) If your opponent’s LP is at least 2000 higher than yours: You can banish this card from your GY; draw 1 card.

ZEXAL Construction

Normal Spell Card

You can only activate 1 card with card’s name per turn.

(1) Reveal 1 card in your hand, and if you do, add 1 of the cards below from your Deck to your hand, then shuffle the revealed card into the Deck.

● “ZW -” monster

● “ZS -” monster

● “ZEXAL” Spell/Trap

● “Rank-Up-Magic” Spell

● “Rank-Down-Magic” Spell

ZEXAL Entrust

Normal Spell Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) Target 1 “Utopia”, “ZW -“, or “ZS -” monster in your GY; add it to your hand or Special Summon it.

(2) If your opponent’s LP is at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “ZEXAL” Spell/Trap in your GY, except “ZEXAL Entrust”; add it to your hand.

ZEXAL Alliance

Normal Trap Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect: Pay LP so that you only have 10 left; Special Summon 1 “Utopia” monster from your GY, and if you do, place 1 card from your Deck on the top of your Deck. The Summoned monster’s ATK becomes doubled, it cannot be destroyed by battle, also it cannot be destroyed by battle except with another “Number” monster.

LIOV-JP020 氷結界の浄玻璃 Hyoukekkai no Jouhari (Mirror Judge of the Ice Barrier)

Level 4 WATER Warrior-Type Effect Monster

ATK 1800

DEF 900

You can only use this card name’s (2) and (3) effects once per turn each.

(1) While you control another “Ice Barrier” monster, your opponent loses 500 LP each time they pay LP to activate a card or effect.

(2) You can target up to 2 “Ice Barrier” monsters in your GY and up to 2 cards in your opponent’s GY; shuffle them into the Deck.

(3) If you control an “Ice Barrier” monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.

LIOV Amazement Attractions

LIOV-JP006 Amazement Administrator <∀rlechino>

Level 7 DARK Psychic Effect Monster

ATK 2600

DEF 2200

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If a Trap Card is activated (Quick Effect): You can Special Summon this card from your hand.

(2) If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; equip it with 1 “∀ttraction” Trap from your Deck.

(3) Once per turn: You can banish any number of “∀ttraction” Traps from your GY, then target that many cards your opponent controls; destroy them.

Note: This card is a reference to Harlequin, whose original Italian name is “Arlecchino”

LIOV-JP007 Amazement Ambassador <Bufo>

Level 3 EARTH Beast Effect Monster

ATK 1600

DEF 900

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can target 1 “∀ttraction” Trap in your GY and 1 face-up monster your opponent controls; equip the target on the field with the target in the GY.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to am “Amazement” monster you control or a face-up monster your opponent controls.

Note: This card’s name is probably based on the Italian word “Buffo”, which means “funny”

LIOV-JP008 Amazement Attendant <Comica>

Level 4 LIGHT Machine Effect Monster

ATK 1400

DEF 1800

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to an “Amazement” monster you control or a face-up monster your opponent controls.

Note: “Comica” in Italian is kind of a synonym of “Commedia” (comedy), its usually used for theater plays and old movies

LIOV-JP056 Amazing Time Ticket

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Pay 800 LP; apply this effect based on whose turn it is.

● Yours: Add 1 “Amazement” card from your Deck to your hand.

● Your opponent’s: Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone. It can be activated this turn.

LIOV-JP057 Amazement Special Show

Quick-Play Spell Card

(1) When your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then you can Special Summon 1 “Amazement” monster from your hand.

LIOV-JP058 Amazement Precious Park

Field Spell Card

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can activate 1 “∀ttraction” Trap Card during your Main Phase of the turn it is Set.

(2) During the End Phase: You can send 1 of your “∀ttraction” Traps equipped to a monster to the GY, then target 1 of your “∀ttraction” Traps with a different name that is banished or in your GY; Set it to your Spell & Trap Zone.

LIOV-JP070 Amazement Family Face

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 monster your opponent controls equipped with your “∀ttraction” Trap(s); equip this card to that target.

(2) Take control of the equipped monster.

(3) While you control the equipped monster, it gains 500 ATK, it cannot activate its effects, also it is treated as an “Amazement” monster.

Note: Family Face is Japanese slang for “Thematically (especially aesthetically) consistent goods” sold by a company.

LIOV-JP071 Amaze ∀ttraction Cyclone Coaster

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Spell/Trap your opponent controls; send it and this card to the GY.

● Your opponent: Add 1 “Amazement” monster from your Deck to your hand, and if you do, send this card to the GY.

LIOV-JP072 Amaze ∀ttraction Wonder Wheel

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: During the Main Phase: You can return 1 card from your hand to the bottom of the Deck, then draw 1 card.

● Your opponent: Swap the equipped monster’s ATK/DEF, until the end of this turn.

LIOV-JP073 Amaze ∀ttraction Majestic Manege

Normal Trap Card

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) Apply this effect based on the equipped monster’s controller.

● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY insted.

● Your opponent: The equipped monster loses 500 ATK for each of your “∀ttraction” Traps equipped to a monster.

Note: Manege is the French term for a Merry-Go-Round

LIOV-JP074 Amaze ∀ttraction Rapid Racing

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2)You can activate this effect based on the equipped monster’s controller.

● You: Target 1 card in either GY; change the equipped monster’s battle position, and if you do, shuffle that target into the Deck.

● Your opponent: Increase the equipped monster’s Level by 1, and if you do, change its battle position.

LIOV-JP075 Amaze ∀ttraction Horror House

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

● Your opponent: Change the equipped monster to face-down Defense Position.

BUJIN RETURN

LIOV-JP012 Bujin Mahitotsu

LIGHT Beasst-Warrior / Effect

Lv4 0/1800

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can send 1 other “Bujin” card from your hand to the GY; Special Summon this card from your hand.

(2) During your Main Phase: You can activate 1 of these effects.

● Send 1 “Bujin” monster from your hand to the GY; add 1 “Bujin” monster with a different name from your GY to your hand.

● Banish 1 “Bujin” monster from your GY; send 1 “Bujin” monster with a different name from your Deck to the GY.

LIOV-JP013 Bujin Torifune

LIGHT Beast-Warrior / Effect

Lv4 1500/500

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can Tribute this card; Special Summon 2 “Bujin” monsters with different Types from your Deck in Defense Position, except “Bujin Torifune”.

(2) When you Xyz Summon a “Bujin” monster while this card is in your GY: You can equip this card from your GY to that monster. Banish any monster destroyed by battle with the equipped monster.

LIOV-JP062 Bujin Magaki / Bujintersection

Continuous Spell

(1) Beast-Warrior “Bujin” monsters you control cannot be destroyed by your opponent’s card effects, except during the Battle Phase.

(2) Once per turn: You can send 1 “Bujin” monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

(3) During your End Phase: You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Bujin” monster in your GY; Special Summon it.

TRAPS & TRICKS

LIOV-JP016 Gina no Kowakuma (Traptrix Gina(lloa))

Level 4 EARTH Plant Effect Monster

ATK 1400

DEF 1400

You can only use 1 of this card name’s 1st and 3rd effects per turn, and only once that turn.

(1) You can send 1 Set Trap you control to the GY; Special Summon this card from your hand.

(2) Unaffected by the effects of “Hole” Normal Traps.

(3) If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 “Hole” Normal Trap in your GY; Set it to your field.

Note: This card is named after the Ginalloa, a carnivorous mistletoe from Southeast Asia

LIOV-JP046 Cularia no Kowakuma (Traptrix (Utri)Cularia)

Link 2 EARTH Plant Link Effect Monster

ATK 1800

Links: Right, Bottom

Materials: 2 Insect and/or Plant monsters

You can only use each of this card name’s 2nd and 3rd effects once per turn.

(1) This Link Summoned card is unaffected by Trap effects.

(2) When your activated “Hole” Normal Trap Card resolves, you can Set it face-down instead of sending it to the GY

(3) During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Tri-Brigade Bearbloom the Solid Assault

Link 2 FIRE Beast Link Effect Monster

ATK 1700

Links: Left, Bottom Right

Materials: 2 “Tri-Brigade” monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster; Special Summon it.

(2) If this card is sent to the GY: You can add 1 “Tri-Brigade” Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of your Deck, also you cannot Special Summon monsters for the rest of this turn, except “Tri-Brigade” monsters.

Hahebi Taikou Golgonda / Supreme Archserpent Golgonda

Fire Reptile / Effect

LV8 ?/0

You can only use this card name’s (1) and (3) effects once per turn each.

(1) If this card is in your hand or GY and there is a face-up card in your Field Zone: You can Special Summon this card, but banish it if it leaves the field.

(2) If “Vast Desert – Gold Golgonda” is on the field, this card’s original ATK becomes 3000.

(3) If “Vast Desert – Gold Golgonda” on the field would be destroyed by a card effect, you can banish 1 monster from your GY instead.

Sprigguns Brothers

Fire Machine / Effect

LV4 300/1800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is sent from the hand or Deck to the GY: You can target 1 “Sprigguns” monster in your GY, except “Sprigguns Brothers”; Special Summon it in Defense Position.

(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as Xyz Material.

Sprigguns Merry-Maker

Fire Machine / Xyz / Effect

RK4 1100/2000

2 Level 4 monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Special Summoned from the Extra Deck: You can send 1 “Sprigguns” monster from your Deck to the GY.

(2) During your opponent’s Main Phase or either player’s Battle Phase (Quick Effect): You can banish this card until the End Phase. Then, if this card had 2 or more materials, you can send 1 Fusion Monster that uses “Fallen of Albaz” as a material from your Extra Deck to the GY.

Sprigguns Booty

Spell Continuous

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a face-up Xyz Monster you control leaves the field by a card effect: You can target 1 Effect Monster your opponent control; that monster cannot activate its effects that activate on the field for the rest of this turn.

(2) You can send this face-up card from the Spell & Trap Zone to the GY; activate 1 “Vast Desert – Gold Golgonda” from your Deck or GY.

DOGMATIKA RITUAL

Dragmata (Dogmatikas)

Ritual Spell Card

This card is used to Ritual Summon any “Dogmatika” Ritual Monster. You can only activate 1 card with this card’s name per turn.

(1) Ritual Summon 1 “Dogmatika” monster from your hand, by either Tributing monsters you control or have in your hand whose total Levels exactly equal the monster you Ritual Summon, or by sending 1 monster with the same Level as the monster you Ritual Summon from your Extra Deck to the GY. For the rest of this turn after this card resolved, you cannot Special Summon monsters from your Extra Deck.

Dogmatika Albaz Knight

Level 8 LIGHT Ritual Spellcaster Effect Monster

ATK 500

DEF 2500

You can Ritual Summon this card with “Dogmatikas”. You can only use this card name’s (2) effect once per turn.

(1) You cannot Special Summon monsters from the Extra Deck.

(2) If an opponent’s card or effect is activated: You can send 1 monster from your Extra Deck to the GY, and look at your opponent’s Extra Deck, and if you do, send 1 monster from there to the GY. This card gains ATK equal to half the sent monsters’ total ATK until the end of this turn.

Rakuinryuu Albion / Albion the Stigmata Dragon

Level 8 DARK Dragon Fusion Effect Monster

ATK 2500

DEF 2000

Materials: “Fallen of Albaz” + 1 LGHT monster

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Albion the Stigmata Dragon”, by banishing your monsters in the hand, field, or GY as Fusion Materials.

(2) During the End Phase, if this card was sent to the GY during this turn: You can take 1 “Stigmata” Spell/Trap from your Deck and either add it to your hand or Set it directly to your field.

Shiro no Rakuin (Stigmata of White)

Normal Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters you control or have in your hand, including a Dragon monster, as materials. If you are using “Fallen of Albaz” as a material, you can also banish materials from your GY instead.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.

Note from Eva: Name is a reference to Albaz’s name. “Albus no Rakuin”.

Rakuin Kyoumei (Stigmata Ominous Cry)

Normal Trap Card

You can only use this card name’s (2) effect once per turn.

(1) If a Fusion Monster was sent to your GY during this turn: Special Summon 1 of your Fusion Monsters from the GY or that is banished.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.

Rakuin no Sabaki (Judgment of Stigmata)

Normal Trap Card

You can only use this card name’s (2) effect once per turn.

(1) Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls whose ATK is higher than or equal to that monster’s.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field

LIOV-JP025 天魔神 シドヘルズ Tenmashin (Sky Scourge Sidherz)

Level 6 EARTH Fiend Effect Monster

ATK 2200

DEF 1600

Cannot be Special Summoned.

(1) If this card is Tribute Summoned: You can apply these effects based on the Type and Attribute of the monster(s) Tributed for this Tribute Summon.

• LIGHT Fairy: Add 1 LIGHT Fairy or DARK Fiend monster from your Deck to your hand.

• DARK Fiend: Send 1 LIGHT Fairy monster and 1 DARK Fiend monster from your Deck to the GY.

LIOV-JP023 光の天穿バハルティヤ

Bahartiya, Skypiercer of the Light

Level 7 LIGHT Dragon Effect Monster

ATK 2000

DEF 2400

You can Tribute Summon this card by Tributing 1 Effect Monster.

You can only use this card name’s (2) effect once per turn.

(1) During your opponent’s Main Phase, if your opponent adds a card(s) from the Deck to their hand outside of drawing and this card is in your hand: You can activate this effect; immediately after this effect resolves, Tribute Summon this card.

(2) If this card is Normal or Special Summoned from the hand: You can activate this effect; your opponent banishs cards from the top of their Deck, face-down, equal to the number of cards in their hand, then, your opponent shuffles their hand into the Deck, and if they do, they add the cards banished by this effect to their hand.

LIGHTNING OVERDRIVE

ZEXAL Weapon – Pegasus Twin Saber / ZW – Pegasus Twin Saber

Level 5 LIGHT Beast Effect Monster

ATK 1000

DEF 2100

(1) You can only control 1 “ZW – Pegasus Twin Saber”.

(2) If your opponent’s LP is at least 2000 higher than yours, you can Special Summon this card (from your hand).

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 1000 ATK.

(4) Once per turn, while this card is equipped to a monster, you can negate any monster effect activated on your opponent’s field.

ZEXAL Servers – Arms Sage / ZS – Arms Sage

Level 4 LIGHT Warrior Effect Monster

ATK 300

DEF 900

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control exactly 1 Level 4 monster, except “ZS – Arms Sage” (and no other monsters), you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “ZW -” monster from your Deck to your hand.

ZEXAL Servers – Ascend Sage / ZS – Ascend Sage

Level 4 LIGHT Warrior Effect Monster

ATK 900

DEF 300

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control no cards, you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “Rank-Up-Magic” Normal Spell from your Deck to your hand.

Dragonic Utopia Ray

Rank 5 LIGHT Warrior Xyz Effect Monster

ATK 2500

DEF 2000

Materials: 3 Level 5 monsters

This card’s name is always treated as “Number C39: Utopia Ray”.

(1) Once per turn, when this card is targeted for an attack or by a card effect: You can equip 1 “ZW -” monster from your hand or Deck to this card, as if it were equipped by its own effect.

(2) Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of “ZW -” Monster Cards equipped to this card; negate their effects.

ZEXAL Weapon – Dragonic Halberd / ZW – Dragonic Halberd

Rank 5 DARK Dragon Xyz Effect Monster

ATK 3000

DEF 2000

Materials: 2 Level 5 monsters

(1) Cannot attack directly.

(2) Once per turn: You can detach 1 material from this card; add 1 “ZEXAL” Spell/Trap from your Deck to your hand.

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 3000 ATK.

(4) When the equipped monster destroys a monster by battle: You can Special Summon any number of “ZW -” Monster Cards equipped to the equipped monster.

Rank-Up-Magic ZEXAL Force

Normal Spell Card

You can only use the 2nd effect of this card’s name once per turn.

(1) Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Utopia” or “ZW -” monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, place 1 “ZW -” or “ZS -” monster from your Deck on the top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

(2) If your opponent’s LP is at least 2000 higher than yours: You can banish this card from your GY; draw 1 card.

ZEXAL Construction

Normal Spell Card

You can only activate 1 card with card’s name per turn.

(1) Reveal 1 card in your hand, and if you do, add 1 of the cards below from your Deck to your hand, then shuffle the revealed card into the Deck.

● “ZW -” monster

● “ZS -” monster

● “ZEXAL” Spell/Trap

● “Rank-Up-Magic” Spell

● “Rank-Down-Magic” Spell

ZEXAL Entrust

Normal Spell Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) Target 1 “Utopia”, “ZW -“, or “ZS -” monster in your GY; add it to your hand or Special Summon it.

(2) If your opponent’s LP is at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “ZEXAL” Spell/Trap in your GY, except “ZEXAL Entrust”; add it to your hand.

ZEXAL Alliance

Normal Trap Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect: Pay LP so that you only have 10 left; Special Summon 1 “Utopia” monster from your GY, and if you do, place 1 card from your Deck on the top of your Deck. The Summoned monster’s ATK becomes doubled, it cannot be destroyed by battle, also it cannot be destroyed by battle except with another “Number” monster.

LIOV-JP020 氷結界の浄玻璃 Hyoukekkai no Jouhari (Mirror Judge of the Ice Barrier)

Level 4 WATER Warrior-Type Effect Monster

ATK 1800

DEF 900

You can only use this card name’s (2) and (3) effects once per turn each.

(1) While you control another “Ice Barrier” monster, your opponent loses 500 LP each time they pay LP to activate a card or effect.

(2) You can target up to 2 “Ice Barrier” monsters in your GY and up to 2 cards in your opponent’s GY; shuffle them into the Deck.

(3) If you control an “Ice Barrier” monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.

LIOV Amazement Attractions

LIOV-JP006 Amazement Administrator <∀rlechino>

Level 7 DARK Psychic Effect Monster

ATK 2600

DEF 2200

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If a Trap Card is activated (Quick Effect): You can Special Summon this card from your hand.

(2) If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; equip it with 1 “∀ttraction” Trap from your Deck.

(3) Once per turn: You can banish any number of “∀ttraction” Traps from your GY, then target that many cards your opponent controls; destroy them.

Note: This card is a reference to Harlequin, whose original Italian name is “Arlecchino”

LIOV-JP007 Amazement Ambassador <Bufo>

Level 3 EARTH Beast Effect Monster

ATK 1600

DEF 900

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can target 1 “∀ttraction” Trap in your GY and 1 face-up monster your opponent controls; equip the target on the field with the target in the GY.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to am “Amazement” monster you control or a face-up monster your opponent controls.

Note: This card’s name is probably based on the Italian word “Buffo”, which means “funny”

LIOV-JP008 Amazement Attendant <Comica>

Level 4 LIGHT Machine Effect Monster

ATK 1400

DEF 1800

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to an “Amazement” monster you control or a face-up monster your opponent controls.

Note: “Comica” in Italian is kind of a synonym of “Commedia” (comedy), its usually used for theater plays and old movies

LIOV-JP056 Amazing Time Ticket

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Pay 800 LP; apply this effect based on whose turn it is.

● Yours: Add 1 “Amazement” card from your Deck to your hand.

● Your opponent’s: Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone. It can be activated this turn.

LIOV-JP057 Amazement Special Show

Quick-Play Spell Card

(1) When your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then you can Special Summon 1 “Amazement” monster from your hand.

LIOV-JP058 Amazement Precious Park

Field Spell Card

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can activate 1 “∀ttraction” Trap Card during your Main Phase of the turn it is Set.

(2) During the End Phase: You can send 1 of your “∀ttraction” Traps equipped to a monster to the GY, then target 1 of your “∀ttraction” Traps with a different name that is banished or in your GY; Set it to your Spell & Trap Zone.

LIOV-JP070 Amazement Family Face

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 monster your opponent controls equipped with your “∀ttraction” Trap(s); equip this card to that target.

(2) Take control of the equipped monster.

(3) While you control the equipped monster, it gains 500 ATK, it cannot activate its effects, also it is treated as an “Amazement” monster.

Note: Family Face is Japanese slang for “Thematically (especially aesthetically) consistent goods” sold by a company.

LIOV-JP071 Amaze ∀ttraction Cyclone Coaster

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Spell/Trap your opponent controls; send it and this card to the GY.

● Your opponent: Add 1 “Amazement” monster from your Deck to your hand, and if you do, send this card to the GY.

LIOV-JP072 Amaze ∀ttraction Wonder Wheel

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: During the Main Phase: You can return 1 card from your hand to the bottom of the Deck, then draw 1 card.

● Your opponent: Swap the equipped monster’s ATK/DEF, until the end of this turn.

LIOV-JP073 Amaze ∀ttraction Majestic Manege

Normal Trap Card

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) Apply this effect based on the equipped monster’s controller.

● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY insted.

● Your opponent: The equipped monster loses 500 ATK for each of your “∀ttraction” Traps equipped to a monster.

Note: Manege is the French term for a Merry-Go-Round

LIOV-JP074 Amaze ∀ttraction Rapid Racing

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2)You can activate this effect based on the equipped monster’s controller.

● You: Target 1 card in either GY; change the equipped monster’s battle position, and if you do, shuffle that target into the Deck.

● Your opponent: Increase the equipped monster’s Level by 1, and if you do, change its battle position.

LIOV-JP075 Amaze ∀ttraction Horror House

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

● Your opponent: Change the equipped monster to face-down Defense Position.

BUJIN RETURN

LIOV-JP012 Bujin Mahitotsu

LIGHT Beasst-Warrior / Effect

Lv4 0/1800

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can send 1 other “Bujin” card from your hand to the GY; Special Summon this card from your hand.

(2) During your Main Phase: You can activate 1 of these effects.

● Send 1 “Bujin” monster from your hand to the GY; add 1 “Bujin” monster with a different name from your GY to your hand.

● Banish 1 “Bujin” monster from your GY; send 1 “Bujin” monster with a different name from your Deck to the GY.

LIOV-JP013 Bujin Torifune

LIGHT Beast-Warrior / Effect

Lv4 1500/500

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can Tribute this card; Special Summon 2 “Bujin” monsters with different Types from your Deck in Defense Position, except “Bujin Torifune”.

(2) When you Xyz Summon a “Bujin” monster while this card is in your GY: You can equip this card from your GY to that monster. Banish any monster destroyed by battle with the equipped monster.

LIOV-JP062 Bujin Magaki / Bujintersection

Continuous Spell

(1) Beast-Warrior “Bujin” monsters you control cannot be destroyed by your opponent’s card effects, except during the Battle Phase.

(2) Once per turn: You can send 1 “Bujin” monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

(3) During your End Phase: You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Bujin” monster in your GY; Special Summon it.

TRAPS & TRICKS

LIOV-JP016 Gina no Kowakuma (Traptrix Gina(lloa))

Level 4 EARTH Plant Effect Monster

ATK 1400

DEF 1400

You can only use 1 of this card name’s 1st and 3rd effects per turn, and only once that turn.

(1) You can send 1 Set Trap you control to the GY; Special Summon this card from your hand.

(2) Unaffected by the effects of “Hole” Normal Traps.

(3) If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 “Hole” Normal Trap in your GY; Set it to your field.

Note: This card is named after the Ginalloa, a carnivorous mistletoe from Southeast Asia

LIOV-JP046 Cularia no Kowakuma (Traptrix (Utri)Cularia)

Link 2 EARTH Plant Link Effect Monster

ATK 1800

Links: Right, Bottom

Materials: 2 Insect and/or Plant monsters

You can only use each of this card name’s 2nd and 3rd effects once per turn.

(1) This Link Summoned card is unaffected by Trap effects.

(2) When your activated “Hole” Normal Trap Card resolves, you can Set it face-down instead of sending it to the GY

(3) During your End Phase: You can target 1 “Traptrix” monster in your GY; Special Summon it in Defense Position.

Tri-Brigade Bearbloom the Solid Assault

Link 2 FIRE Beast Link Effect Monster

ATK 1700

Links: Left, Bottom Right

Materials: 2 “Tri-Brigade” monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster; Special Summon it.

(2) If this card is sent to the GY: You can add 1 “Tri-Brigade” Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of your Deck, also you cannot Special Summon monsters for the rest of this turn, except “Tri-Brigade” monsters.

Hahebi Taikou Golgonda / Supreme Archserpent Golgonda

Fire Reptile / Effect

LV8 ?/0

You can only use this card name’s (1) and (3) effects once per turn each.

(1) If this card is in your hand or GY and there is a face-up card in your Field Zone: You can Special Summon this card, but banish it if it leaves the field.

(2) If “Vast Desert – Gold Golgonda” is on the field, this card’s original ATK becomes 3000.

(3) If “Vast Desert – Gold Golgonda” on the field would be destroyed by a card effect, you can banish 1 monster from your GY instead.

Sprigguns Brothers

Fire Machine / Effect

LV4 300/1800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is sent from the hand or Deck to the GY: You can target 1 “Sprigguns” monster in your GY, except “Sprigguns Brothers”; Special Summon it in Defense Position.

(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as Xyz Material.

Sprigguns Merry-Maker

Fire Machine / Xyz / Effect

RK4 1100/2000

2 Level 4 monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Special Summoned from the Extra Deck: You can send 1 “Sprigguns” monster from your Deck to the GY.

(2) During your opponent’s Main Phase or either player’s Battle Phase (Quick Effect): You can banish this card until the End Phase. Then, if this card had 2 or more materials, you can send 1 Fusion Monster that uses “Fallen of Albaz” as a material from your Extra Deck to the GY.

Sprigguns Booty

Spell Continuous

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a face-up Xyz Monster you control leaves the field by a card effect: You can target 1 Effect Monster your opponent control; that monster cannot activate its effects that activate on the field for the rest of this turn.

(2) You can send this face-up card from the Spell & Trap Zone to the GY; activate 1 “Vast Desert – Gold Golgonda” from your Deck or GY.

DOGMATIKA RITUAL

Dragmata (Dogmatikas)

Ritual Spell Card

This card is used to Ritual Summon any “Dogmatika” Ritual Monster. You can only activate 1 card with this card’s name per turn.

(1) Ritual Summon 1 “Dogmatika” monster from your hand, by either Tributing monsters you control or have in your hand whose total Levels exactly equal the monster you Ritual Summon, or by sending 1 monster with the same Level as the monster you Ritual Summon from your Extra Deck to the GY. For the rest of this turn after this card resolved, you cannot Special Summon monsters from your Extra Deck.

Dogmatika Albaz Knight

Level 8 LIGHT Ritual Spellcaster Effect Monster

ATK 500

DEF 2500

You can Ritual Summon this card with “Dogmatikas”. You can only use this card name’s (2) effect once per turn.

(1) You cannot Special Summon monsters from the Extra Deck.

(2) If an opponent’s card or effect is activated: You can send 1 monster from your Extra Deck to the GY, and look at your opponent’s Extra Deck, and if you do, send 1 monster from there to the GY. This card gains ATK equal to half the sent monsters’ total ATK until the end of this turn.

Rakuinryuu Albion / Albion the Stigmata Dragon

Level 8 DARK Dragon Fusion Effect Monster

ATK 2500

DEF 2000

Materials: “Fallen of Albaz” + 1 LGHT monster

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Albion the Stigmata Dragon”, by banishing your monsters in the hand, field, or GY as Fusion Materials.

(2) During the End Phase, if this card was sent to the GY during this turn: You can take 1 “Stigmata” Spell/Trap from your Deck and either add it to your hand or Set it directly to your field.

Shiro no Rakuin (Stigmata of White)

Normal Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters you control or have in your hand, including a Dragon monster, as materials. If you are using “Fallen of Albaz” as a material, you can also banish materials from your GY instead.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.

Note from Eva: Name is a reference to Albaz’s name. “Albus no Rakuin”.

Rakuin Kyoumei (Stigmata Ominous Cry)

Normal Trap Card

You can only use this card name’s (2) effect once per turn.

(1) If a Fusion Monster was sent to your GY during this turn: Special Summon 1 of your Fusion Monsters from the GY or that is banished.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field.

Rakuin no Sabaki (Judgment of Stigmata)

Normal Trap Card

You can only use this card name’s (2) effect once per turn.

(1) Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls whose ATK is higher than or equal to that monster’s.

(2) During the End Phase, if this card was sent to the GY this turn to activate the effect of “Fallen of Albaz”: You can Set this card to your field

Deck Build Pack : Ancient Guardians

“A giant boss monster for a theme that specializes in using the Graveyard!”

“A Pendulum Monster capable of controlling the musical scales!”

“The ace Synchro Monster!”

Releases on March 6th, 150 yen per pack, 15 packs per box.

LIGHTNING OVERDRIVE

ZEXAL Weapon – Pegasus Twin Saber / ZW – Pegasus Twin Saber

Level 5 LIGHT Beast Effect Monster

ATK 1000

DEF 2100

(1) You can only control 1 “ZW – Pegasus Twin Saber”.

(2) If your opponent’s LP is at least 2000 higher than yours, you can Special Summon this card (from your hand).

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 1000 ATK.

(4) Once per turn, while this card is equipped to a monster, you can negate any monster effect activated on your opponent’s field.

ZEXAL Servers – Arms Sage / ZS – Arms Sage

Level 4 LIGHT Warrior Effect Monster

ATK 300

DEF 900

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control exactly 1 Level 4 monster, except “ZS – Arms Sage” (and no other monsters), you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “ZW -” monster from your Deck to your hand.

ZEXAL Servers – Ascend Sage / ZS – Ascend Sage

Level 4 LIGHT Warrior Effect Monster

ATK 900

DEF 300

You can only use the 2nd effect of this card’s name once per turn.

(1) If you control no cards, you can Special Summon this card (from your hand).

(2) An “Utopia” Xyz Monster that was Summoned using this card on the field as material gains this effect.

● If it is Xyz Summoned: You can add 1 “Rank-Up-Magic” Normal Spell from your Deck to your hand.

Dragonic Utopia Ray

Rank 5 LIGHT Warrior Xyz Effect Monster

ATK 2500

DEF 2000

Materials: 3 Level 5 monsters

This card’s name is always treated as “Number C39: Utopia Ray”.

(1) Once per turn, when this card is targeted for an attack or by a card effect: You can equip 1 “ZW -” monster from your hand or Deck to this card, as if it were equipped by its own effect.

(2) Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of “ZW -” Monster Cards equipped to this card; negate their effects.

ZEXAL Weapon – Dragonic Halberd / ZW – Dragonic Halberd

Rank 5 DARK Dragon Xyz Effect Monster

ATK 3000

DEF 2000

Materials: 2 Level 5 monsters

(1) Cannot attack directly.

(2) Once per turn: You can detach 1 material from this card; add 1 “ZEXAL” Spell/Trap from your Deck to your hand.

(3) You can target 1 “Utopia” monster you control; equip this card you control to that target as an Equip Spell that gives it 3000 ATK.

(4) When the equipped monster destroys a monster by battle: You can Special Summon any number of “ZW -” Monster Cards equipped to the equipped monster.

Rank-Up-Magic ZEXAL Force

Normal Spell Card

You can only use the 2nd effect of this card’s name once per turn.

(1) Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Utopia” or “ZW -” monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, place 1 “ZW -” or “ZS -” monster from your Deck on the top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

(2) If your opponent’s LP is at least 2000 higher than yours: You can banish this card from your GY; draw 1 card.

ZEXAL Construction

Normal Spell Card

You can only activate 1 card with card’s name per turn.

(1) Reveal 1 card in your hand, and if you do, add 1 of the cards below from your Deck to your hand, then shuffle the revealed card into the Deck.

● “ZW -” monster

● “ZS -” monster

● “ZEXAL” Spell/Trap

● “Rank-Up-Magic” Spell

● “Rank-Down-Magic” Spell

ZEXAL Entrust

Normal Spell Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) Target 1 “Utopia”, “ZW -“, or “ZS -” monster in your GY; add it to your hand or Special Summon it.

(2) If your opponent’s LP is at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “ZEXAL” Spell/Trap in your GY, except “ZEXAL Entrust”; add it to your hand.

ZEXAL Alliance

Normal Trap Card

You can only use each of the 1st and 2nd effects of this card’s name once per turn.

(1) If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect: Pay LP so that you only have 10 left; Special Summon 1 “Utopia” monster from your GY, and if you do, place 1 card from your Deck on the top of your Deck. The Summoned monster’s ATK becomes doubled, it cannot be destroyed by battle, also it cannot be destroyed by battle except with another “Number” monster.

LIOV-JP020 氷結界の浄玻璃 Hyoukekkai no Jouhari (Mirror Judge of the Ice Barrier)

Level 4 WATER Warrior-Type Effect Monster

ATK 1800

DEF 900

You can only use this card name’s (2) and (3) effects once per turn each.

(1) While you control another “Ice Barrier” monster, your opponent loses 500 LP each time they pay LP to activate a card or effect.

(2) You can target up to 2 “Ice Barrier” monsters in your GY and up to 2 cards in your opponent’s GY; shuffle them into the Deck.

(3) If you control an “Ice Barrier” monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.

LIOV Amazement Attractions

LIOV-JP006 Amazement Administrator <∀rlechino>

Level 7 DARK Psychic Effect Monster

ATK 2600

DEF 2200

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If a Trap Card is activated (Quick Effect): You can Special Summon this card from your hand.

(2) If your opponent Normal or Special Summons a monster(s): You can target 1 of those monsters; equip it with 1 “∀ttraction” Trap from your Deck.

(3) Once per turn: You can banish any number of “∀ttraction” Traps from your GY, then target that many cards your opponent controls; destroy them.

Note: This card is a reference to Harlequin, whose original Italian name is “Arlecchino”

LIOV-JP007 Amazement Ambassador <Bufo>

Level 3 EARTH Beast Effect Monster

ATK 1600

DEF 900

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can target 1 “∀ttraction” Trap in your GY and 1 face-up monster your opponent controls; equip the target on the field with the target in the GY.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to am “Amazement” monster you control or a face-up monster your opponent controls.

Note: This card’s name is probably based on the Italian word “Buffo”, which means “funny”

LIOV-JP008 Amazement Attendant <Comica>

Level 4 LIGHT Machine Effect Monster

ATK 1400

DEF 1800

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone.

(2) (Quick Effect): You can target 1 of your “∀ttraction” Traps equipped to a monster; equip it to an “Amazement” monster you control or a face-up monster your opponent controls.

Note: “Comica” in Italian is kind of a synonym of “Commedia” (comedy), its usually used for theater plays and old movies

LIOV-JP056 Amazing Time Ticket

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Pay 800 LP; apply this effect based on whose turn it is.

● Yours: Add 1 “Amazement” card from your Deck to your hand.

● Your opponent’s: Set 1 “∀ttraction” Trap directly from your Deck to your Spell & Trap Zone. It can be activated this turn.

LIOV-JP057 Amazement Special Show

Quick-Play Spell Card

(1) When your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then you can Special Summon 1 “Amazement” monster from your hand.

LIOV-JP058 Amazement Precious Park

Field Spell Card

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can activate 1 “∀ttraction” Trap Card during your Main Phase of the turn it is Set.

(2) During the End Phase: You can send 1 of your “∀ttraction” Traps equipped to a monster to the GY, then target 1 of your “∀ttraction” Traps with a different name that is banished or in your GY; Set it to your Spell & Trap Zone.

LIOV-JP070 Amazement Family Face

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 monster your opponent controls equipped with your “∀ttraction” Trap(s); equip this card to that target.

(2) Take control of the equipped monster.

(3) While you control the equipped monster, it gains 500 ATK, it cannot activate its effects, also it is treated as an “Amazement” monster.

Note: Family Face is Japanese slang for “Thematically (especially aesthetically) consistent goods” sold by a company.

LIOV-JP071 Amaze ∀ttraction Cyclone Coaster

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Spell/Trap your opponent controls; send it and this card to the GY.

● Your opponent: Add 1 “Amazement” monster from your Deck to your hand, and if you do, send this card to the GY.

LIOV-JP072 Amaze ∀ttraction Wonder Wheel

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: During the Main Phase: You can return 1 card from your hand to the bottom of the Deck, then draw 1 card.

● Your opponent: Swap the equipped monster’s ATK/DEF, until the end of this turn.

LIOV-JP073 Amaze ∀ttraction Majestic Manege

Normal Trap Card

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) Apply this effect based on the equipped monster’s controller.

● You: The equipped monster gains 500 ATK, also if it would be destroyed by battle or card effect, you can send this card to the GY insted.

● Your opponent: The equipped monster loses 500 ATK for each of your “∀ttraction” Traps equipped to a monster.

Note: Manege is the French term for a Merry-Go-Round

LIOV-JP074 Amaze ∀ttraction Rapid Racing

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2)You can activate this effect based on the equipped monster’s controller.

● You: Target 1 card in either GY; change the equipped monster’s battle position, and if you do, shuffle that target into the Deck.

● Your opponent: Increase the equipped monster’s Level by 1, and if you do, change its battle position.

LIOV-JP075 Amaze ∀ttraction Horror House

Normal Trap Card

You can only use this card name’s 2nd effect once per turn.

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate this effect based on the equipped monster’s controller.

● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

● Your opponent: Change the equipped monster to face-down Defense Position.

PREMIUM PACK 21

21PP-JP006 Shell Knight

Level 4 EARTH Rock-Type Effect Monster

ATK 0

DEF 2000

You can only use the (2) effect of this card’s name once per turn.

(1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.

(2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name

21PP-JP001 エンジェルO1 Angel O1

Level 1 LIGHT Fairy Effect Monster

ATK 200

DEF 300

You can only Special Summon with the way written in this card name’s (1) effect once per turn.

(1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.

(2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

21PP-JP012 煉獄の契約 Rengoku no Keiyaku (Contract With the Void)

Normal Spell Card

(1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY

21PP-JP010 インフェルニティ・セイジ Infernity Sage

Level 2 DARK Fiend Tuner Effect Monster

ATK 400

DEF 800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During your Main Phase: You can discard your entire hand.

(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.

21PP-JP011 インフェルニティ・ポーン Infernity Pawn

Dark Fiend / Effect

LV1 0/0

(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.

• Place 1 “Infernity” card from your Deck on the top of your Deck.

• Set 1 “Void” Spell/Trap directly from your Deck to your field.

21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)

Level 8 EARTH Rock Fusion Effect Monster

ATK 2100

DEF 1800

Materials: 1 Rock monster in your GY + 1 Level 7 or higher monster

Must first be Special Summoned with “Fossil Fusion”.

(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.

(2) Can make up to 3 attacks on monsters during each Battle Phase.

(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)

Level 6 EARTH Rock Fusion Effect Monster

ATK 1700

DEF 1500

Materials: 1 Rock monster in your GY + 1 Level 5 or 6 monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.

(1) Can make up to 2 attacks on monsters during each Battle Phase.

(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.

(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.

21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)

Level 4 EARTH Rock Effect Monster

ATK 1400

DEF 1200

Materials: 1 Rock monster in your GY + 1 Level 4 or lower monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.

(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.

(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand

21PP-JP004 レベル・レジストウォール Level Resist Wall

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated

21PP-JP002 小天使テルス Shoutenshi Tellus (Tellus the Little Angel)

Level 3 LIGHT Fairy Effect Monster

ATK 500

DEF 500

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).

(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.

21PP-JP003 神の進化 Kami no Shinka (Divine Evolution)

Normal Spell

This card’s activation and effect cannot be negated.

(1) Choose 1 monster you control that hasn’t already had the effect of “Divine Evolution” applied to it, whose original Type is Divine Beast OR whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, and if you do, it gains 1000 ATK/DEF, also its effects’ activations cannot be negated, also its activated effects cannot be negated, also it gains this effect.

● When it declares an attack: You can make your opponent send 1 monster they control to the GY.

21PP-JP005 フリント・クラッガー Flint Cragger

EARTH Rock / Effect

LV3 800/1600

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can discard 1 card, and if you do, send 1 “Fossil” Fusion Monster from your Extra Deck to the GY.

(2) If this card is sent from the field to the GY: You can inflict 500 damage to your opponent, then, if “Fossil Fusion” is in your GY, you can return 1 of your banished “Fossil Fusion”, or 1 card that specifically lists it in its text, to the GY.

21PP-JP013 煉獄の釜 Rengoku no Kama (Purgatory Cauldron) / (Viz: Void Cauldron)

Continuous Trap Card

(1) If an “Infernity” monster(s) and/or Level 8 DARK Dragon monster(s) you control would be destroyed by an opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.

(2) If you have any cards in your hand, send this card to the GY.

21PP-JP014 ドール・モンスター ガールちゃん Doll Monster Girl-chan (Doll Monster Miss Mädchen)

Level 4 LIGHT Fairy Normal Monster

ATK 0

DEF 0

わたしたちのお家にようこそ!

コロンちゃんやデメット爺さん、たくさんのお人形たちと暮らしているの!

“Welcome to our home!

Cologne, Grandpa Demetto, and lots of other dolls live here!”

21PP-JP015 ドール・モンスター 熊っち Doll Monster Kumacchi (Doll Monster Bear-Bear)

Level 4 WIND Beast Normal Monster

ATK 0

DEF 0

ぼくたちが壊れちゃうようなケガをしてもだいじょうぶ。

デメット爺さんが直してくれるんだ!

“Even if we get so roughed up we nearly break, it’s okay.

Grandpa Demetto will fix us right up!”

21PP-JP016 デメット爺さん Demetto Jiisan (Grandpa Demetto)

Level 1 DARK Spellcaster Effect Monster

ATK 0

DEF 0

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) You can detach 1 material from your “Princess Cologne”; Special Summon up to 2 Normal Monsters with 0 ATK or DEF from your GY as Level 8 DARK monsters.

(2) If your Xyz Monster activates an effect by detaching a material(s) that was originally a Normal Monster: You can target that Xyz Monster and 1 monster your opponent controls; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that Xyz Monster’s Rank x 300.

21PP-JP017 人形の幸福 Ningyou no Koufuku (Doll Happiness)

Continuous Spell Card

You can only activate 1 card with this card’s name per turn.

(1) When this card resolves, you can add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand.

(2) Monsters your opponent controls cannot target monsters you control with 0 ATK or DEF for attacks while you control “Princess Cologne”.

(3) Once per turn: You can destroy 1 monster you control or in your hand, and if you do, send 1 “Doll Monster” card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.

21PP-JP018 聖天樹の灰樹精 (サンアバロン・メリアス) San Avalon Melias (Sunavalon Melias)

Link 3 EARTH Plant Link Effect Monster

ATK 0

Links: Left, Top, Right

Materials: 2+ Plant monsters, including a Link Monster

(1) If this card is Link Summoned: You can Special Summon 1 “Sunseed Genius Loci” from your GY.

(2) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

(3) Once per turn: You can target 1 of your “Sunvine” Link Monsters this card points to; this turn, it can attack a number of times up to the number of “Sunavalon” Link Monsters you control

21PP-JP019 聖天樹の月桂精(サンアバロン・ダフネ) San Avalon Daphne (Sunavalon Daphne)

Link 2 EARTH Plant Link Effect Monster

ATK 0

Links: Left, Right

Materials: 2 Plant monsters

You can only use the 2nd effect of this card’s name once per turn.

(1) Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

(2) You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except “Sunavalon Daphne”; return them to the Extra Deck.

21PP-JP020 聖蔓の交配(サンヴァイン・クロスブリード) San Vine Cross Breed / Sunvine Cross Breed

Continuous Spell Card

You can only activate the 1st effect of this card’s name once per turn.

(1) You can Tribute 1 Link Monster, then target 1 Plant monster in your GY, except the Tributed monster; Special Summon it, but its effects are negated.