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Push Me, Pull You | The Indie Game Reading Club
Last night we ran our third session of Forbidden Lands. After hewing closely to the game’s campaign materials last session (The Hollows, a sample town in the Gamemaster’s Guide) and grinding against, well, everything about it, this time I decided to run the game more in the vein of Mutant: Year Zero. That is: zero prep, generate everything on the… Continue reading Push Me, Pull You →