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Julián Serravi: "A good Game Designer has to be able to communicate, to analyze and, above all, to have a lot of empathy”
Eight years go a long way, especially if you work in an industry as demanding as free-to-play videogames and take part in projects as successful as Dragon City and Monster Legends at Social Point. And if one thing is clear after meeting Julián Serravi, it's that being a good Game Designer is learned by