E3 Hands-on - Jump Force - WayTooManyGames
The E3 demo of Jump Force felt like a game in its early stages of development. I really hope that's the case, because the gameplay needs a lot of tinkering. The framerate needs to be improved, the graphics need to be less dark, and the nonsensical amount of motion blur needs to go away! Jump Force has potential, just like its predecessor had, but it needs to improve in its gameplay department. As of now, I'd rather stick to J-Stars' simplistic but less cluttered gameplay.
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