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Game Design: Differentiating Your Baddies - The Daily SPUF
First-Person Shooters do a great job of naming all the guns. Whether borrowing real-world names like "M14" in the name of accuracy, generic names like "sawed-off-shotgun" in the name of clarity, or custom names like "Klobb" in the name of uniqueness, I can't think of a single instance where I was disappointed in the