Infinity Ward Was Working On A Sci-Fi ‘Halo Killer’ Before Starting On Call Of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare When you look at the most important shooting video games of all time, Call of Duty 4: Modern Warfare is near the top of the list. Its unprecedented use of cinematic storytelling and addicting multiplayer made fans grateful for Infinity Ward’s decision to leave World War II behind and focus on modern-day conflicts. However, before Infinity Ward was given the green light to work on a modern game, the studio was actually split into two teams to work on two completely distinct games: a World War II game called Call of Duty 4, and a science-fiction shooter designed specifically to compete with Microsoft’s juggernaut Halo series. According to multiplayer design director Geoff Smith, the whole team was proud of its work on Call of Duty 2, but it was difficult to compete in the mainstream as a World War II game. “All my friends were playing Halo, and I couldn’t convince them to give CoD 2 a try,” he says. “I was like, ‘Well, you’re this really cool spaceman who’s shooting stuff. It’s really hard for me to convince them to be cool with, like, a wooden gun with, like, a pot on your head.'” Call of Duty 2 After the release of Call of Duty 2, Treyarch released Call of Duty 3 while Infinity Ward started work on the next entry of the series. “We didn’t know if we were going to be able to do a modern game,” studio art director Joel Emslie says. “It was a moment where we really wanted to take down Halo really bad, and we wanted to create a Halo killer. Part of the studio went off and was working on another game to do that.” That part of the team worked on the sci-fi “Halo killer”