Wibbell++ (2017) - Accessibility Teardown – Meeple Like Us
If the nature of Wibbell++ caused me some problems in the review, it's nothing compared to what its nature does to the teardown. I’ve been mulling this over for a fair bit, trying to work out how to make this structure apply to a game that isn’t a game, and a game system that can be almost anything. If it were a more heavily component based game this would be an easier task but really it’s a deck of cards with a variety of different play variants within. The games too – they’re good – three and a half stars worth in our review. The thing is though that they’re all very different and it’s not really possible to tear them down in any meaningful sense and still arrive at a worthwhile recommendation for a single game. I don’t have the time to do six separate teardowns of this, so something more sustainable as an approach is needed.
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