The Universal Inaccessibility in Board Games – Meeple Like Us
Recently I participated in the Axschat hour hosted by Debra Ruh, Neil Miliken and Atonio Santos. It was a lot of fun, albeit fun at speed. There were lots of discussions and plenty of interesting insights but they were all delivered with the intensity of a heart-stopping dose of heroin. At the end of it I was physically wrung out and all jangly like my synapses were on fire. There were six questions that were raised by the hosts during the hour, and they were each interesting enough I think to warrant editorials of their own. The one that has stuck with me though was the second question: Are there common accessibility issues across board games despite the fact that every board game is different?