The Fun of Inaccessibility – Meeple Like Us
There’s an awkward secret at the heart of the quest for game accessibility. Well, I guess it’s not a secret so much as an uncomfortable truth that we don’t talk about a lot. It’s pretty much unique to this field of accessibility work – there are no real parallels in other spheres of human experience. Accessibility in gaming is different because games are different. The quest for game accessibility is one of frustrations because the quest itself is fundamentally against that against which makes games worth playing in the first place. This is true of board games as it is true of video games, but my focus here will be video games since that's where the best lessons can currently be drawn.
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