The Accessibility of House Rules – Meeple Like Us
Continuining our occasional series of posts about the AXSchat we conducted a few months ago I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. Question five: Being able to select a difficulty level is a well-known accessibility benefit of digital games. Do you know of similarly flexible board games? There are a number of games that permit for players to select a level of difficulty, although they all tend to do it in different ways. Pandemic for example permits players to choose how many of the potentially devastating epidemic cards are going to be threaded into their grim and unfortunate future. The more cards they shuffle into the deck, the harder their lives are going to be. It’s am imprecise instrument of difficulty though – the way in which you encounter those cards is more predictive of difficulty than the number in and of itself.