Shadows in Kyoto (2017) - Accessibility Teardown – Meeple Like Us
Parts of Shadow in Kyoto were beautiful enough to compel a purchase, but I can’t say the game as a whole really merits much affection. It relies too much on superficial depth when in reality you’d have as much success flipping a coin except at the higher-performing ends of human intuition. Two and a half stars seems fair in that context and that’s what it got. Perhaps we’ll be more enthusiastic as we drill down into the game’s accessibility profile. Your guess is as good as mine. My guess is as good as yours. Let’s flip this coin and see where it lands.