Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility – Meeple Like Us
As many of you know, I’m a university lecturer. One of the things that I have to do as part of that is publish papers in academic journals. It’s been hard to find an appropriate publication outlet for work on board-game accessibility – it doesn’t fit anywhere especially neatly. Well, for a fair few months I’ve also been acting as guest editor for a special issue of the Computer Games Journal. That special issue was on game accessibility and we broadened the scope of the journal to include games of any stripe. Two papers on the topic of our board game accessibility work were submitted and accepted. I wasn’t able to approve or peer review either of those papers (obviously) so they have gone through the usual quality control processes you’d normally expect of a Springer journal without my sticky fingers probing into their various nooks and crannies. Rather than simply link the papers to you and forget about it I thought I would actually engage with my responsibility to communicate specialist academic literature to an audience made up of real people. I think that’s important because, by and large, academic writing is obtuse and impenetrable to outsiders. I try to do my best to be entertaining within the confines of the format but you know – success is mixed and whimsey is often the first casualty of Reviewer #2.
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