Graphic Novel Adventures | Maven Games
As a child, I was always a sucker for Choose Your Own Adventure books. The idea that you didn’t have to follow the hero around, but could actively decide which path to take, was revolutionary at the time. Obviously we have plenty of games these days that give you a character and you get to decide everything that that character does. One thing that many of these games lack though, is the depth of theme that you get from a well-written story. Combining an engaging story with enough decision making to make you feel part of that story is a tricky balance to strike, and even today very few games manage this. One new entry into this genre is a series of books from Van Ryder Games known as Graphic Novel Adventures. Let me tell you about them… Essentially, they are graphic novel versions of Choose Your Own Adventure books with an extra layer of character development and even a smattering of puzzle solving thrown in on occasion. They vary quite a bit from book to book from survival horror to westerns to Sherlock Holmes. Like the old Fighting Fantasy books, many of them give you a character sheet (which...
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