Batman: Gotham City Chronicles | Maven Games
Batman is one of those IPs that always attracts lots of attention (I’m a big fan myself). This was borne out by the Kickstarter from Monolith last year that raised a whopping $4.4 million. Based on Conan (the Kickstarter that put Monolith on the map), Batman: Gotham City Chronicles is a one-vs-many, scenario-driven, skirmish game. One player takes on the baddies and the remaining players each take a hero such as Batman. The real innovation here is the action-selection system, which provides players with lots of tricky decisions throughout. Let me tell you about it… The heroes each have a pool of ready cubes. They get to move two spaces for free each round, but every other action (shooting, punching, interacting with objects, further movement, etc.) requires them to spend these cubes. At the start of every round they only get 2 cubes back though! So if you do more than two actions (which you really want to do), then your character becomes increasingly fatigued (they run low on cubes) and they need to spend a round resting. This allows them to get 5 cubes back, but then they can’t spend any cubes that round. The villain-player has a slightly...
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