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The beauty of tools development - Pt 1/3 | Third Kind Games | Blog
A few years back I was heading up an in-house team of tools specialists at a major video game publisher. We created a huge range of applications, everything from behind the scenes automation to fully-blown level editors and content creation tools. You won’t be surprised to hear then that I’ve always stood by the importance of … Continue reading The beauty of tools development – Pt 1/3 →