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Bark at the Moon: Better Lua Logging | Third Kind Games | Blog
In this micro-blog, I’ll showcase how we at Third Kind Games implemented better logging in our Lua scripts. In order to log something to TTY from Lua you’ll typically do that following: Debug.Log("Output to TTY please!") Which is OK and will do what it says, however, in order to disable that particular piece of logging, … Continue reading Bark at the Moon: Better Lua Logging →