Rapid Native Game Development With Live Code-Reloading - Gian Sass
Developing games in C/C++ is a tedious process. Things like compiling take ages and in-game bugs are hard to debug and fix. And the vicious cycle of compiling, restarting, and backtracking destroys focus and productivity. To solve this problem, most implement a scripting language: Lua for instance is quite popular with game developers. One can...
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