blackshellmedia.com
The Good, the Bad, and the Ugly Walls of Text - Black Shell Media
Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of games have appeared lately that feature lots of reading and navigating through conversations (Shadowrun, Pillars of Eternity, Tides of Numenera, Tyranny, etc.), and some even feature entire parts that are text-based, like the mini-adventures contained …