- Blog - The Great Underground Level Design
Ssup people! In this post I will cover game development span that took place in July, August and first half of September. The main focus lies on level design, particularly great underground levels at the moment. I'll discuss other moments such as bug fixes, new features, improvements over old stuff as well as mention a walkthrough video made by one awesome person. All that, of course, is full of fancy pictures :p
Henrik Chukhran