- Blog - Devtober - Post Mortem
Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My curiosity brought me to a specific page, basically explaining what it’s all about. Devtober turned out to be a kind of challenge aimed for game developers. After reading the article, I decided to take part in this event. Today’s article is going to cover my progress over Smintheus during the challenge, share my experience with cross-compiling Smintheus on Linux to Windows, provide a quick overview over level design and drop a few miscellaneous words.
Henrik Chukhran