The Backpocket Adventure
Sometimes players zag when you expected them to zig. It happens to all of us. Often it's easy to just adapt your current adventure to the changing situation. However, sometimes it isn't. Sometimes they go off into a totally different part of the world (or another plane or planet altogether). For those situations, you may want to have a "Backpocket Adventure" ready. (We'll call it a BPA from here on out). In this article, we'll look at several design principles for the BPA. SHORT The BPA should probably be a short adventure. It's designed to allow the heroes to get back to their home-base o
John Fredericks