Kojima Explains Death Stranding, Its Scale Etc | Power Up Gaming
Death Stranding is one of the most anticipated games that are coming out this year. If you did not already know, it is coming this November according to the official announcement trailer that came out. Hideo Kojima opened up about the scale and theme of the game on Twitter and mentioned that Death Stranding is not a stealth game but it is an action game with the concept of connection at its core. In the trailer of the game, we see Sam use a ladder to climb up a hill. Kojima talked about this part of the trailer by mentioned the following: The 1st tool the man invented was a stick to push away the bad ones, the next tool was a rope so as said. In the video game history, we could only jump to move oneself up/down and the 1st tool used was a ladder and then a rope next so as said. We have seen handprints in the teaser videos and Kojima explained the significance of those. The following is what he had to say about them: The handprint (palm) is an important icon in DS. When you open the