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Hands-on Preview: Moto Racer 4 Is A Game Of Two Halves | Power Up Gaming
It’s the circle of life; and it moves through us all. From comebacks for Blur and Suede, to the return of Thatcherism, it seems that, if you live long enough, the more cycles you begin to notice. In the case of long-forgotten PlayStation bike-'em-up Moto Racer, it too returns with a new instalment in 2016. It’s a cycle which, in this case, contains literal cycles. Motorcycles. You’d be forgiven for not remembering Moto Racer 1 through 3, given that there hasn’t been an entry in the core franchise since the third game appeared in 2001. There have been spinoffs in the shape of Moto Racer DS, but even that is a little long in the tooth considering that it was release back in 2008. So, after such a protracted absence, can Moto Racer 4 convince players that it deserves an audience in 2016? For starters, Moto Racer 4 is in the hands of a new developer, which is understandable considering that previous studio Delphine Software went defunct in 2004. It is now developed and published by Anuman