Everything Wrong With Rise of the Tomb Raider | Power Up Gaming
“Smart”, “Fun”, “A Blast”, “Game of the Year”. All of these phrases and labels colored the acclaimed success of last year’s Rise of the Tomb Raider. There’s very little criticism that surrounds the sequel to Lara Croft’s reboot, which will make my feelings here towards Rise jarring to say the least. With the PC version released, and the Baba Yaga DLC out, there’s a fair amount of buzz that may encourage you to join the modest 1 million plus players that picked up Rise of the Tomb Raider on Xbox One along with 360. But I’m here to tell you why you should think twice before doing that. Let me be clear. I did not like Rise of the Tomb Raider very much if you haven’t heard already. At its best, I thought it was a pretty, yet uninspired and completely derivative action adventure. At its worst, I thought it was a mechanical failure as a third person action game with a largely bloated reward system. Now I’m not here to sway fans or shit on their game – at least not out of malicious intent.
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