Catch Up Corner: Lara Croft And The Temple Of Osiris Review | Power Up Gaming
Tomb Raider is a series that has gone through more redesigns than the house of an interior designer with Alzheimer's. From the game’s humble beginnings at Derby-based Core Design, Lara Croft has seen herself go from the front cover of FHM, to utter irrelevance, to gritty reboot in a matter of console generations. Now with long-time developer Crystal Dynamics, it’s difficult to see how the people behind Lara Croft And The Temple Of Osiris are the same folks who bought us the much bleaker Tomb Raider reboot in 2013. However, this is actually a sequel to 2010’s Lara Croft And The Guardian Of Light, a spin-off series which is distinguished by the omission of the words “Tomb Raider” in the title. Temple Of Osiris may be a much campier puzzle-infused adventure title, but at least it does have some tombs in it. Presented in an isometric-view not dissimilar to the likes of Diablo or Baldur’s Gate: Dark Alliance, new players will immediately have a prejudice to overcome. The game is not the