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Darkwood Review | Power Up Gaming
I'm about one... maybe two good jump scares away from being institutionalized. Playing as an Indonesian schoolgirl with a magic phone, an archeologist with amnesia, and a toddler with diapers full to the brim has had an ill effect on me. My heart just can't take it – my mind just can't take it. The filaments that hold my fragile psyche aloft are pulled taut, straining as each frayed fiber falters and my sanity slips closer towards the cold, dark depths of derangement. Which isn't super great, really. But I'll gladly surrender my faculties for a game as fun as Darkwood. Darkwood isn't a Slender or Amnesia clone. This is a game in the vein of old school horror where atmosphere was king – you'll hear lots of comparisons to the Silent Hill series. The key to good horror is cultivating a crushing, foreboding world environment... one that fosters paranoia and unease the whole way through. Sure, jumpscares are necessary to finally break the tension, but the best horror games are