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Mortal Kombat Review | Power Up Gaming
Upon first playing Mortal Kombat (Mortal Kombat 9 in some parts of the world), it at once feels both different and familiar. The series’ latest instalment eschews the three-dimensional plane of the last few games in favour of the classic 2D style that the original Super Nintendo Mortal Kombats used. As a result, combat is fast and frenetic, making you rely on sweeps, uppercuts, special moves and canned combos to survive the round. There is little room for improvisation here, unlike in the more freeform Tekken and Soul Calibur series. Often you have only a split second to plan your next attack, and must always be ready to change tactics at a moment’s notice. This is classic Mortal Kombat in all its jaw-shattering glory. While it all works very well, I’d be lying if I said I didn’t slightly miss the more technical fighting of Deadly Alliance and Deception, with their multiple fighting styles per character and eight-way running. A new addition is the Special bar, clearly inspired by the