The Dark Side of Agricola | Maven Games
A man sits on a couch, sobbing lightly to himself. Two psychologists glance at each other with concern. “Which stage has he got to?” “Stage four. The second stone accumulator.” “Poor guy!” Suddenly, their patient is no longer able to contain his feelings: “They were like animals. But I had to kill them, there was no other choice. I cooked them in a simple fireplace. And that was enough to survive, for a while. For a while it was alright. But then they brought my family into it – said they wouldn’t have enough food unless I did what they wanted. And in the end I did it, and I begged. Everybody begs, in the end.” While I’m sure there are people who have been traumatised by the experience of playing Agricola, that is not in fact the subject of this post. Instead, this post is about what happens when Agricola goes underground: Caverna. Given that Caverna is a game about dwarves I shall endeavour to keep things short. Caverna is basically Agricola but in a cave with dwarves. It is a heavy worker placement game in which you build a farm, grow and maintain your family and ultimately win...
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