#GameAWeek Challenge: Button Quest | Mark Danger Chen
Back in June/July, before sHMUP bLUFF, I worked on Button Quest, a game using Flowlab with Sandra Danilovic. Part of the challenge was to learn the web-based game maker well enough to review for Graphite. One thing that was immediately interesting about Flowlab was the way it uses a flowchart-like drag-n-drop metaphor for programming behaviors … Continue reading #GameAWeek Challenge: Button Quest →