Dragon Age Inquisition: A Better Combat System?
First things first: I did not enjoy Dragon Age: Inquisition. When I was fresh off from finishing the story, the game felt like the exemplar of what mediocrity looks like. While I quite enjoyed the first two installments of the franchise (yes, even Dragon Age II), Inquisition left me wanting. It was through and through an unsatisfactory experience, and I think the combat has a lot to do with it. It's certainly not the only thing, but hey, you have to start somewhere. Much of what made franchise enjoyable in the previous installments had been discarded for dull, uninspired flailing with little to no complexity. I initially made mock skill trees for Mages only, but I wanted to address the combat system as a whole, and so I tackled the Warrior and Rogue trees as well. This is quite an extensive list of changes, so grab a coffee and make yourself comfortable. Keep in mind that all values are off the top of my head and are in no way meant to reflect balance.