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GRIP: Combat Racing gets a massive Big Ass Update! - GamerKnights
Wired Productions and developer Caged Element Inc., are today pleased to announce that the ‘Big Ass Update’ for GRIP: Combat Racing has arrived on PlayStation 4 and Xbox One with the Nintendo Switch release coming close behind. Hot-on-the-wheels of securing the runner-up spot in the IndieDB www.indiedb.com ‘Players Choice Indie of the Year’, Grip: Combat Racing shows no sign of slow-down thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months, including team modes, new vehicles, race courses and as yet unannounced content – sure to wipe out the opposition! The affectionately titled “Big Ass Update” offers a significant overhaul of the game’s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this the game’s AI and catch-up system has been rebalanced, offering a more competitive experience, not only in the game’s single-player campaign but in each and every race. A breakdown of the Big Ass Update highlights can be found, below: Lobby overhauled with new simplified voting mechanics and count down timer Catch-up assistance has been rebalanced and can be toggled during the game’s campaign AI bots now drive more competitively even when catch-up assistance is turned off AI bot vehicles are now selected to be comparable to the player’s vehicle Bug fix for AI bot catch-up in MP games Resolved issue when displaying split-screen results “View to a kill” battle arena is now rebalanced and redesigned “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death Improvements to various tracks’ collisions and performance Fixed issues around vehicle customisation Improved stability for split-screen tournaments Fixed bug preventing players 3 and 4 selecting vehicles in split-screen Resolved issue where achievements were incorrectly unlocked when spectating a MP game Improved calculations for leaderboard statistics Improved how the player’s overall average speed and position are calculated Electrical sounds volume is now set correctly Improved missile targeting when the target is manoeuvring hard Improved missile guidance – missiles now avoid the floor much more often when launching Vehicles are now allocated correctly to human players in split-screen events or tournaments For full notes of the over 100 fixes, please visit https://wiredproductions.com/blogs/news