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One Zero One Review | Gameosity
Right from the start I found myself intrigued by the overall concept of One Zero One - from designer David Harding and publisher Grail Games. It's a two-player competitive card game about binary computer programming. I mean come on! Cool and weird as the idea may be, though, it didn't quite live up to my hopes. The tools of the trade. One Zero One is actually quite straightforward for a game about computer programming. Each player has their own deck of 16 cards, one for Zeroes and another for Ones, but both are functionally the same - the only real difference is how each player may end up shuffling them. From there it's all a matter of who plays what and where. There are a total of five command lines where players can place their cards (10, 20, 30, 40, and 50), and the game doesn't end until line 50 has a total of three cards in it. Seems simple enough, but cards can usually only be placed in a command line when the lines above it have three or more cards placed in them already - so