One Zero One Review | Gameosity
Right from the start I found myself intrigued by the overall concept of One Zero One - from designer David Harding and publisher Grail Games. It's a two-player competitive card game about binary computer programming. I mean come on! Cool and weird as the idea may be, though, it didn't quite live up to my hopes. One Zero One is actually quite straightforward for a game about computer programming. Each player has their own deck of 16 cards, one for Zeroes and another for Ones, but both are functionally the same - the only real difference is how each player may end up shuffling them. From there it's all a matter of who plays what and where. There are a total of five command lines where players can place their cards (10, 20, 30, 40, and 50), and the game doesn't end until line 50 has a total of three cards in it. Seems simple enough, but cards can usually only be placed in a command line when the lines above it have three or more cards placed in them already - so there's this semi