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Inhabit the Earth Review | Gameosity
Richard Breese has achieved a kind of auteur status in the boardgaming world. If Eric Lang is the J.J. Abrams of modern boardgaming, Richard Breese, with his off-center themes, his homegrown productions, his detailed designer notes incorporated into the box art, the colorful, idiosyncratic drawings by his sister, Juliet, is the Wes Anderson. His Keyflower was, curiously enough, one of my very first forays into designer boardgaming, and it remains one of my favorite games to date. So, despite the somewhat off-putting cover art (all demonic creatures great and small), his most recent production, Inhabit the Earth, was an automatic purchase for me. Thematically, Inhabit the Earth is a kinder, gentler Evolution. While Evolution focuses on survival of the fittest (identifying your opponents' weakest creations and chowing down on them, or shoring up your own shortcomings), Inhabit the Earth, ironically, has a more evolutionary perspective: your species never really die out—they just