Interactive Poisson Blending on GPU - Fusing Data and AI into VR
Recently, I have implemented two fragment shaders for interactive Poisson Blending (seamless blending). Here is my real-time demo and code on ShaderToy: Press 1 for normal mode, press 2 for mixed gradients, press space to clear the canvas. Technical Brief I followed a simplified routine of the Poisson Image Editing paper [P. Pérez, M. Gangnet,... Read More