prints I recently drew for the Team Fortress 2 voice cast :D you can get em signed by the voice actors here
The Medic one screams “Let’s take ibuprofen together” I love it
Also all of these are phenomenal!!!!

prints I recently drew for the Team Fortress 2 voice cast :D you can get em signed by the voice actors here
The Medic one screams “Let’s take ibuprofen together” I love it
Also all of these are phenomenal!!!!
UGH caught this little fucker stealing eggs from the fridge again i was so close to grabbing them but they knocked me out and left
Character by @0ce4n-m4n!
Blob-ins!
If you're cold they're cold...... put them in your discord server....
God. The added irony of the nft craze happening at the same time when picrew was at the height of its popularity. you could pay several thousands for the prestige of owning one of many rangomly generated jpegs or you could costumize your very own little character for free on the internet with a costumizer that was made by a decent fucking artist
What the fuck
This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:
- Total lack of atmospheric perspective (things don't fade into the distance)
- Very realistic shading but no or only very faint shadows cast by ambient light.
- Limited interaction between objects and environment (shadows, ripples etc)
- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture
- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.
- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)
- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.
What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.
But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?
omf i never thought i'd find posts about alex colville on tumblr, but! he's a local artist where i'm from & i work at a library/archives and have processed a lot of documents related to his art. just wanted to give my two cents!
my impression is that colville did see the world as an unsettling place and a lot of his work was fueled by this general ~malaise?? but in a lot of cases, he was trying to express particular fears or traumas. for instance, this painting (horse and train) was apparently inspired by a really tragic experience his wife had:
iirc she was in a horrible automobile crash, as the car she was in collided with a train. i find it genuinely horrifying to look at, knowing the context, but a lot of colville's work is like that? idk he just seems to capture the feeling you get in nightmares where everything is treacle-ish and slow and inevitable.
Jesus Christ.
“Hey, it’s okay. You’re safe now.”
(art by the wonderful @gotham-gargoyle )
Some ranting, theory-crafting and inspiration behind this commission under the cut :)
Make it a performance. I want you winning an Oscar at the ESPYs next year.
Ted Lasso | 1.03 -> 3.12
something I do appreciate about red vs blue is its particular brand of “came back wrong”. you were brought back, but you’re just a memory of the person you’re supposed to be. you’re just the expectations of them. you’re just the pieces everyone else saw and remembered. you’re tough like the original, but you’ll always fail no matter how tough you are, because the original failed, too. you’ve got a personality like the original, but it’s not quite right because you didn’t actually live the life they did. there’s this person you love- who you would kill or suffer or die for- but you don’t know why, you just know you’re supposed to be together because that’s what you were made for.
OP I AM EXPLODING YOU WITH MY MIND
“I stand in a valley watching it / and you are not there at all” (A Burning Hill - Mitski)
Redraw of a piece I posted a year ago! Comparison under the cut