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MACHINE

@virulent-machine

hi i dont post anyfhing im just here
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Only 13 percent of video games are readily playable and accessible. No other form of media is as endangered as video games. There is no legal path to preserve or archive video games. You can go to libraries and archives for books years out of print. You can rent a movie or download a pdf. There is no legal equivalent for video games. Games companies do not double as archival organisations and they never will. They have never been about preserving. They are about selling. Which is not inherently evil compared to anyone else but they along with the law are directly preventing archivers and preservationists from doing their job and allowing this entire medium to be experienced in the future.

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Think of some of the most influential video games of all time. How many of them can you play right now. Without piracy. How many of these could your not very technology literate friend play. How do you think this is affecting not only the wider industry now but also people in the future. And for completely arbitrary meaningless reasons.

Robie Sr. 2398 from Radio Shack (1986), made by Tomy, Japan. Radio Shack retailed their own version of the Omnibot named the Robie Sr. made by Tomy in Japan. It’s based on the Omnibot OOM/Hearoid, but lacks voice control and makes different sounds. “Use the remote-control to move Robie Sr. forward, backward, right and left at your command. Or program him to move, make robot sounds and speak in your own voice, and even play prerecorded tapes. Transmitter mike picks up your voice and prokects it through his built-in speaker. Robie Sr. has headlight eyes and his mouth flashes when he talks.

listening to music with headphones is so awesome especially when it shoots straight into your brain and you can pick out all its little layers like sandwich ingredients