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Broken toilets for broken men

@vastell

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found a picture of me as a kid at my grandpas farm. gosh i used to have so much fun back then

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it all changed after i had to put grandpa down.

it was a sad day but its what he always wanted out of me

Our son Sam has told us that the D&D art file we use for a screensaver on various devices bothers him.

Because it makes him frustrated that he can’t look at some of them longer. He wants to know what is happening in some of them.

I told him that is one of the reasons we play Dungeons & Dragons, so we can go find out together, in our collective imagination.

Not really D&D related- but I feel compelled to add to this that not only are these GORGEOUS pixel arts- they are also in fact not animated. There are no frames used. There’s no extra pieces of art. Just one layer.

These pieces are so old that they stem from a time where animating cost way too much memory and/or only 256 colors could be used at one time, so the motion is achieved by ‘color cycling’. Half the available colors would be reserved for that very color cycling. It’s mchecking bonkers, please go watch this video if you feel like learning the technical details of how these artworks were made! They were screensavers that would match the actual time of day that you were in. Somehow. Just by cycling color palettes. Wild shit.

(Especially relevant time stamps for color cycling: 5:50, 9:55, 37:26, at 49:54 he gets into the technical side of HOW this even works)

Yup.

I’ve always enjoyed how they depicted some of the landscapes at different times of the day/weather/season.

Like these two areas. Daytime and nighttime at the village by the waterfalls.

And the high mountains hidden by rain in one and visible in the other.

yall r gonna post a man's entire portfolio of art and not give credit?

anyways these images are by mark ferrari, a color cycling pixel art master, you can check them out in their html color cycling forms, with sound effects and ability to change the time of day of the image, here and here

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What the fuck

This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:

- Total lack of atmospheric perspective (things don't fade into the distance)

- Very realistic shading but no or only very faint shadows cast by ambient light.

- Limited interaction between objects and environment (shadows, ripples etc)

- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture

- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.

- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)

- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.

What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.

But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?

omf i never thought i'd find posts about alex colville on tumblr, but! he's a local artist where i'm from & i work at a library/archives and have processed a lot of documents related to his art. just wanted to give my two cents!

my impression is that colville did see the world as an unsettling place and a lot of his work was fueled by this general ~malaise?? but in a lot of cases, he was trying to express particular fears or traumas. for instance, this painting (horse and train) was apparently inspired by a really tragic experience his wife had:

iirc she was in a horrible automobile crash, as the car she was in collided with a train. i find it genuinely horrifying to look at, knowing the context, but a lot of colville's work is like that? idk he just seems to capture the feeling you get in nightmares where everything is treacle-ish and slow and inevitable.