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Tommara's Corner

@tommara / tommara.tumblr.com

"Let's light up the Universe"
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This is an amazing comic. Thank you to the author for putting everything into an easy to understand format.

Most people have a hard time reading scientific journals (and honestly scientists can have a hard time too) so it’s important to asses articles and information to figure out if they have support for the claims they make.

Feel free to reach out to me if you have questions about vaccines. I am currently pursuing a bioengineering degree and would be more than happy to help everyone learn.

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Click to enlarge)

Breakdown / Accent / Arc

To thank for the support for our film so far, we are posting some notes on animating originally made for our animation assistants. Breakdown is a very crucial technique of animating. It is a guideline of how every action should be acted out. It involves a thinking process of “hmm, I want my character to move in this way particularly, because of the context/situation/emotion/thought… etc” 

Last but not least, breakdowns are the playground for animators. If you find these notes useful, also check out our film We Have Plenty. It’s a 2D animated film created by the students of SCAD and RISD. Please support us on Kickstarter and help usspread the word! We will be back for more notes on animation! 

Tutorials in the name of our film. Please support us on Kickstarter! I really really believe in our film and our team. Super excited to see it finished! 

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There are still good people in this world. If you can’t find one be one.

I don’t usually reblog things like this…but I found this entire post to be so uplifting.

“There’s good in this world, and it’s worth fighting for.”

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🍬🦇
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idk even know how to explains necks here is my attempt after a suggestion

line of action, bunch of lines, considering poses helps a lot in making it easier??! but have fun, take these tips and make it better. Please look at references, there is no harm when you are learning. Full res. available on my Patreon 

sorry text is so SMALLLL but click for bigger image ye :u

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reblogged

idk even know how to explains necks here is my attempt after a suggestion

line of action, bunch of lines, considering poses helps a lot in making it easier??! but have fun, take these tips and make it better. Please look at references, there is no harm when you are learning. Full res. available on my Patreon 

sorry text is so SMALLLL but click for bigger image ye :u

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Clothing Tutorials,Tips and Guides

In order to make interesting designs of clothing, look around the web about outfit design, keep your mind with fresh ideas so then you can draw nice outfits on your characters.

Remember to keep in mind color theory when designing an outfit too, keep it balanced unless you are aiming for a sparkledog, then go nuts with the colors.

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reblogged

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball

Level 2 Exercises

  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle

Level 3 Exercises

  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Zipping up a jacket
  12. Licking and sealing an envelope
  13. Standing up (from the ground)
  14. Pressing an elevator button and waiting for it
  15. Starting to say something but unsure of how

Level 4 Exercises

  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!

Things to keep in mind:

  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com  [Source] Article composed by J.K. RIKI MARCH 18, 2013 Follow @AnimatorIsland on Twitter for more updates tips and tricks.
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depornable

A reference or guide for anyone who needs help with wrinkles/folds

(these belong to markcrilley, from his book “Mastering Manga”)

nameanonauthor, here’s another good guide to wrinkles & folds if you need it ^_^

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mugges

how did you figure out how to do hands

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well when I do hands I tend to break them into 3 big shapes 

starting with the wrist then palm, thumb then the fingers 

once I have the big shapes in I separate the fingers

here are some more examples of the different parts

one of the best ways that I learned how to draw hands was to draw a LOT of them, in different poses, while looking at a reference. This is a site that I found useful, 

it has 3D models of hands that you can change the view so you can see the same pose from different angles. p.s. this site i linked to does contain nude figures just a heads up  

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