when ppl act like leaving gifts for fairies is to get the fairies’ attention so they’ll be kind to you~~ when really leaving gifts for fairies is the supernatural equivalent of a mafia protection racket
gotta pay off the Mab
Not sure if it is but I’ll take it as a Dresdon files reference
Since May 2016 I’ve created well over 200 monsters, NPC’S, weather, hazards, traps, and items to add to Dungeons & Dragons 5th edition adventures and campaigns. Here is a list of FREE available material so far. Use the links below to download them from google drive. New content always available first on my Facebook group page. https://www.facebook.com/groups/dmweber/ Jungle Encounters https://drive.google.com/file/d/0BzlzB4FzIyPQemxpMW9ZTDg2VzQ/view?usp=sharing
Jurassic Encounters https://drive.google.com/file/d/0BzlzB4FzIyPQRGZRcXdqalBhc3M/view?usp=sharing
What’s in the PDF
Jungle Encounters has over 50 monsters, NPC’s, new races, weather patterns, and traps. Arctic Encounters has over 40 monsters, NPC’S, new races and weather patterns Desert Encounters has over 50 monsters, NPC’S, weather Patterns, Encounter ideas, new races and items. Holiday Encounters has over 30 Monsters, new races, and items. Jurassic Encounters has over 30 Monsters, and items.
These are amazing, honestly. The first time I used one of these was the Desert Encounters and my players fucking loved it. I made them encounter a Blank on their way to a city, they fought over who could take care of it for days but eventually forgot to bring him with them to the next city…
The amount of content within these is actually insane. I held off on reblogging this for a little while to check through it, and man am I impressed by how much there is to work with
Holy shit is there a Patreon or Gofundme I can donate to this is too much for me to just take and use holy shit
Temples are built for gods. Knowing this a farmer builds a small temple to see what kind of god turns up.
Arepo built a temple in his field, a humble thing, some stones stacked up to make a cairn, and two days later a god moved in.
“Hope you’re a harvest god,” Arepo said, and set up an altar and burnt two stalks of wheat. “It’d be nice, you know.” He looked down at the ash smeared on the stone, the rocks all laid askew, and coughed and scratched his head. “I know it’s not much,” he said, his straw hat in his hands. “But - I’ll do what I can. It’d be nice to think there’s a god looking after me.”
The next day he left a pair of figs, the day after that he spent ten minutes of his morning seated by the temple in prayer. On the third day, the god spoke up.
“You should go to a temple in the city,” the god said. Its voice was like the rustling of the wheat, like the squeaks of fieldmice running through the grass. “A real temple. A good one. Get some real gods to bless you. I’m no one much myself, but I might be able to put in a good word?” It plucked a leaf from a tree and sighed. “I mean, not to be rude. I like this temple. It’s cozy enough. The worship’s been nice. But you can’t honestly believe that any of this is going to bring you anything.”
“This is more than I was expecting when I built it,” Arepo said, laying down his scythe and lowering himself to the ground. “Tell me, what sort of god are you anyway?”
“I’m of the fallen leaves,” it said. “The worms that churn beneath the earth. The boundary of forest and of field. The first hint of frost before the first snow falls. The skin of an apple as it yields beneath your teeth. I’m a god of a dozen different nothings, scraps that lead to rot, momentary glimpses. A change in the air, and then it’s gone.”
The god heaved another sigh. “There’s no point in worship in that, not like War, or the Harvest, or the Storm. Save your prayers for the things beyond your control, good farmer. You’re so tiny in the world. So vulnerable. Best to pray to a greater thing than me.”
Arepo plucked a stalk of wheat and flattened it between his teeth. “I like this sort of worship fine,” he said. “So if you don’t mind, I think I’ll continue.”
“Do what you will,” said the god, and withdrew deeper into the stones. “But don’t say I never warned you otherwise.”
Arepo would say a prayer before the morning’s work, and he and the god contemplated the trees in silence. Days passed like that, and weeks, and then the Storm rolled in, black and bold and blustering. It flooded Arepo’s fields, shook the tiles from his roof, smote his olive tree and set it to cinder. The next day, Arepo and his sons walked among the wheat, salvaging what they could. The little temple had been strewn across the field, and so when the work was done for the day, Arepo gathered the stones and pieced them back together.
“Useless work,” the god whispered, but came creeping back inside the temple regardless. “There wasn’t a thing I could do to spare you this.”
“We’ll be fine,” Arepo said. “The storm’s blown over. We’ll rebuild. Don’t have much of an offering for today,” he said, and laid down some ruined wheat, “but I think I’ll shore up this thing’s foundations tomorrow, how about that?”
The god rattled around in the temple and sighed.
A year passed, and then another. The temple had layered walls of stones, a roof of woven twigs. Arepo’s neighbors chuckled as they passed it. Some of their children left fruit and flowers. And then the Harvest failed, the gods withdrew their bounty. In Arepo’s field the wheat sprouted thin and brittle. People wailed and tore their robes, slaughtered lambs and spilled their blood, looked upon the ground with haunted eyes and went to bed hungry. Arepo came and sat by the temple, the flowers wilted now, the fruit shriveled nubs, Arepo’s ribs showing through his chest, his hands still shaking, and murmured out a prayer.
“There is nothing here for you,” said the god, hudding in the dark. “There is nothing I can do. There is nothing to be done.” It shivered, and spat out its words. “What is this temple but another burden to you?”
“We -” Arepo said, and his voice wavered. “So it’s a lean year,” he said. “We’ve gone through this before, we’ll get through this again. So we’re hungry,” he said. “We’ve still got each other, don’t we? And a lot of people prayed to other gods, but it didn’t protect them from this. No,” he said, and shook his head, and laid down some shriveled weeds on the altar. “No, I think I like our arrangement fine.”
“There will come worse,” said the god, from the hollows of the stone. “And there will be nothing I can do to save you.”
The years passed. Arepo rested a wrinkled hand upon the temple of stone and some days spent an hour there, lost in contemplation with the god.
And one fateful day, from across the wine-dark seas, came War.
Arepo came stumbling to his temple now, his hand pressed against his gut, anointing the holy site with his blood. Behind him, his wheat fields burned, and the bones burned black in them. He came crawling on his knees to a temple of hewed stone, and the god rushed out to meet him.
“I could not save them,” said the god, its voice a low wail. “I am sorry. I am sorry. I am so so sorry.” The leaves fell burning from the trees, a soft slow rain of ash. “I have done nothing! All these years, and I have done nothing for you!”
“Shush,” Arepo said, tasting his own blood, his vision blurring. He propped himself up against the temple, forehead pressed against the stone in prayer. “Tell me,” he mumbled. “Tell me again. What sort of god are you?”
“I -” said the god, and reached out, cradling Arepo’s head, and closed its eyes and spoke.
“I’m of the fallen leaves,” it said, and conjured up the image of them. “The worms that churn beneath the earth. The boundary of forest and of field. The first hint of frost before the first snow falls. The skin of an apple as it yields beneath your teeth.” Arepo’s lips parted in a smile.
“I am the god of a dozen different nothings,” it said. “The petals in bloom that lead to rot, the momentary glimpses. A change in the air -” Its voice broke, and it wept. “Before it’s gone.”
“Beautiful,” Arepo said, his blood staining the stones, seeping into the earth. “All of them. They were all so beautiful.”
And as the fields burned and the smoke blotted out the sun, as men were trodden in the press and bloody War raged on, as the heavens let loose their wrath upon the earth, Arepo the sower lay down in his humble temple, his head sheltered by the stones, and returned home to his god.
Sora found the temple with the bones within it, the roof falling in upon them.
“Oh, poor god,” she said, “With no-one to bury your last priest.” Then she paused, because she was from far away. “Or is this how the dead are honored here?” The god roused from its contemplation.
“His name was Arepo,” it said, “He was a sower.”
Sora startled, a little, because she had never before heard the voice of a god. “How can I honor him?” She asked.
“Bury him,” the god said, “Beneath my altar.”
“All right,” Sora said, and went to fetch her shovel.
“Wait,” the god said when she got back and began collecting the bones from among the broken twigs and fallen leaves. She laid them out on a roll of undyed wool, the only cloth she had. “Wait,” the god said, “I cannot do anything for you. I am not a god of anything useful.”
Sora sat back on her heels and looked at the altar to listen to the god.
“When the Storm came and destroyed his wheat, I could not save it,” the god said, “When the Harvest failed and he was hungry, I could not feed him. When War came,” the god’s voice faltered. “When War came, I could not protect him. He came bleeding from the battle to die in my arms.” Sora looked down again at the bones.
“I think you are the god of something very useful,” she said.
“What?” the god asked.
Sora carefully lifted the skull onto the cloth. “You are the god of Arepo.”
Generations passed. The village recovered from its tragedies—homes rebuilt, gardens re-planted, wounds healed. The old man who once lived on the hill and spoke to stone and rubble had long since been forgotten, but the temple stood in his name. Most believed it to be empty, as the god who resided there long ago had fallen silent. Yet, any who passed the decaying shrine felt an ache in their hearts, as though mourning for a lost friend. The cold that seeped from the temple entrance laid their spirits low, and warded off any potential visitors, save for the rare and especially oblivious children who would leave tiny clusters of pink and white flowers that they picked from the surrounding meadow.
The god sat in his peaceful home, staring out at the distant road, to pedestrians, workhorses, and carriages, raining leaves that swirled around bustling feet. How long had it been? The world had progressed without him, for he knew there was no help to be given. The world must be a cruel place, that even the useful gods have abandoned, if farms can flood, harvests can run barren, and homes can burn, he thought.
He had come to understand that humans are senseless creatures, who would pray to a god that cannot grant wishes or bless upon them good fortune. Who would maintain a temple and bring offerings with nothing in return. Who would share their company and meditate with such a fruitless deity. Who would bury a stranger without the hope for profit. What bizarre, futile kindness they had wasted on him. What wonderful, foolish, virtuous, hopeless creatures, humans were.
So he painted the sunset with yellow leaves, enticed the worms to dance in their soil, flourished the boundary between forest and field with blossoms and berries, christened the air with a biting cold before winter came, ripened the apples with crisp, red freckles to break under sinking teeth, and a dozen other nothings, in memory of the man who once praised the god’s work on his dying breath.
“Hello, God of Every Humble Beauty in the World,” called a familiar voice.
The squinting corners of the god’s eyes wept down onto curled lips. “Arepo,” he whispered, for his voice was hoarse from its hundred-year mutism.
“I am the god of devotion, of small kindnesses, of unbreakable bonds. I am the god of selfless, unconditional love, of everlasting friendships, and trust,” Arepo avowed, soothing the other with every word.
“That’s wonderful, Arepo,” he responded between tears, “I’m so happy for you—such a powerful figure will certainly need a grand temple. Will you leave to the city to gather more worshippers? You’ll be adored by all.”
“No,” Arepo smiled.
“Farther than that, to the capitol, then? Thank you for visiting here before your departure.”
“No, I will not go there, either,” Arepo shook his head and chuckled.
“Farther still? What ambitious goals, you must have. There is no doubt in my mind that you will succeed, though,” the elder god continued.
“Actually,” interrupted Arepo, “I’d like to stay here, if you’ll have me.”
The other god was struck speechless. “…. Why would you want to live here?”
“I am the god of unbreakable bonds and everlasting friendships. And you are the god of Arepo.”
Always reblog Arepo and his god
Just cryin on Tumblr on a Monday afternoon. What a beautiful piece of shared art.
This is the most amazing thing I have read on this site to date please show some love
sexyback over the beat of seven nation army
i’m bringing sexy back a seven nation army couldn’t hold me back
this post gave me whiplash
It already exists guys
This is so beautiful, I’m crying
reblog if ur bi, ur not biphobic, or ur best friend is a beautiful valid bisexual
Reblogging for you @anxieteandbiscuits my beautiful, valid bisexual friend 💜
same. HERES TO SAMI💞
I should probably start doing this on a regular basis, huh? Doesn’t feel so bad so far.
the player’s guide to DM-speak!
- “You wouldn’t know”: If you ask to roll, say, history, and your DM responds with this, it usually means, “This is a vital plot point that you aren’t supposed to find out until later, so I won’t tell you regardless of what you roll”
- “I mean, you could”: The DM is strongly suggesting you don’t do the thing you were just about to do. But it is your choice… if you reeeeeally want to.
- “Oh, fuck”/“Oh, shit”/et cetera: “I DID NOT EXPECT YOU TO MAKE THAT DECISION AND I DID NOT PREPARE AN OUTCOME”
- “Oh, fuck”/“Oh, shit”/et cetera: “I JUST REALIZED I DID NOT BALANCE THIS COMBAT CORRECTLY”
- “Hang on…”: “Where the FUCK did I put this in my notes?”
- “Oh boy”/“Oh god”/“Oh no”/et cetera: I either just rolled REALLY well or REALLY badly. You’ll find out soon enough.
- “It seems like…”/“As far as you can tell…”: What I’m about to say your character notices, is nowhere CLOSE to what’s actually going on.
- “Make a [skill] check”/“Make a [skill] saving throw”: I’m having you make this roll, but I’m not going to tell you what it means until later, when you’re going to regret it.
- A hard, firm, “No”: “Please for the love of GOD and ALL that is holy I am BEGGING you not to put me through whatever BULLSHIT you’re planning.”
If you’re old enough to remember it, you just lost The Game.
I have no idea what’s going on here
Back in the early aughts, when many millenials were in high school, before Facebook and Youtube, The Game began. No one knows who started it, but the moment we learned we were playing it, we began to lose. The goal of The Game is to forget you are playing The Game for as long as possible. The rules of The Game are as follows: Everyone is always playing The Game all the time; at school, during breakfast, at night when you are asleep, etc. The Game never ends. The moment you remember that you are playing The Game, you lose and must immediately announce to those around you, “I just lost The Game!” thus making them remember they are also playing The Game and causing them to lose as well. Upon losing, you begin The Game again. Sometimes players could go weeks or months without losing, sometimes only minutes. At the height of The Game’s popularity, it became common to see people at events such as Comic Con or midnight movie premieres, wearing t-shirts proclaiming “You just lost The Game!” Once they were noticed, groans and shouts of “Fuck you!” could be heard for miles. These people thrived on the chaos, taking great pleasure in the cries of their victims. Most people eventually grew bored of The Game, and many began to claim they won by choosing not to care about it anymore. Some rely on a particular XKCD comic strip or Tumblr post to lend a sense of legitimacy to their feeling of victory. They are fools. It is impossible to win The Game. There is only losing. Only a few diehards remain loyal to the rules. The drop in popularity has allowed many to keep from losing The Game for years at a time. The growth of social media has caused a minor resurgence, although without the satisfaction of real time auditory feedback when causing others to lose, The Game will likely fade back into obscurity once again. Someday when we are old and gray, our grandchildren will innocently ask us to play a game of checkers, and we will shriek and shout until the whole nursing home joins us in defeat. Death is the only release from The Game.
Ok so this post is extremely long and I put it all together for my blogs Feeling sad page but as I don’t have a huge amount of followers I realize so many people are not seeing this information so I’m posting it here too!
alternatives without harming yourself:
- holding/squeezing ice.
- splashing your face with water.
- getting a rubber band and snapping it against your skin (this could hurt, though it’s better than other ways that people usually choose to self-harm).
- take a hot shower or bath.
- eat something sour. it will take your mind of the urge. (lemon, sour lollies)
- massage where you want to self-harm.
- get a red pen or red paint and draw/paint over where you usually self-harm.
- remind yourself as to why you shouldn’t do it. (scars, harms organs, leave memories etc…)
- describe what you are feeling. (is the urge/pain in your chest, fists, legs, arms, head).
killing yourself will not help. it is not a solution.
you have your whole life ahead of you. you have so many more years that you can accomplish things in. for example;
- having a family.
- getting married.
- to watch the sun rise.
- to watch the sun set.
- to save someone else’s life.
- finish school.
- get your dream job.
- to laugh.
- to smile.
- to go camping.
- travel to new places.
- to wake up every morning to the person you love.
- friends.
- family.
- to keep that promise you made.
- to accomplish a goal.
- to meet your idol.
- to listen to new music.
- theme parks.
- video games.
- chocolate.
- to be able to look back and say “i made it”.
what you’re going through is temporary.
in case you need to hear this:
- you are loved.
- you are wanted.
- you are needed.
- you are beautiful.
- you are handsome.
- you are important.
- you are not alone.
- you are okay.
- you are strong.
- you are worth it.
- you are smart.
- you are not a failure.
- you are useful.
- you are going to be okay.
———————————————————————————————————
abuse
coping
chat rooms
add/adhd
coping
- coping tips for attention deficit disorder
- 12 best tips for coping with adhd
- 50 tips on the management of adult attention deficit
medication
- adhd medication chart: compare drugs for add and adhd
- drugs used to treat adhd/add
- add/adhd medications: are adhd drugs right for you
- adhd medication side effects, drug types, precautions
addiction
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- tools of recovery: addiction coping skills
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anger
coping
- strategies to keep anger at bay
- anger management: 10 tips to tame your temper
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- feeling angry
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- anger management: what works and what doesn’t
- ten commandments of anger regulation
anxiety
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- a list of stress relievers
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- 11 assorted anxiety tips for anxiety sufferers
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- half of us
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- grounding techniques
- more grounding techniques
- even more grounding techniques
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panic attacks
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- how to cope with depression
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- ways to deal with depression/stress
- having a bad day?
- make a comfort box
- 10 things to do when you feel like crap
- how to find a new normal in the middle of depression
- you are not alone in the way you think you are
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- cheer me up
- help guide (dealing with depression)
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- stop hating your body
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- learning-to-love-yourself
- something fishy
- ways of coping with eating disordered behaviors
- the addiction help center
friends with illness
- how to deal/talk with bipolar and depressed people
- what to do when your friend is talking about suicide
- what to do if someone you know is overdosing
- what to do if your friend is hurting themselves
- how to help someone who is suicidal
- here’s what you tell someone who wants to commit suicide
- tips for looking after someone with depression
- friends with metal illness?
- what to do when someone is suicidal
- help guide (helping someone with depression)
grief and loss
- help guide (coping with a breakup or divorce)
- help guide (coping with grief & loss)
- help guide (coping with pet loss)
- help guide (supporting a grieving person)
- help guide (the five stages of grief)
ocd
coping and treatment
- natural treatment options
- treatments for obsessive-compulsive disorder (ocd)
- additional treatment options for ocd
- residential treatment for ocd
- medications for obsessive-compulsive disorder (ocd)
- a new relationship to your obsessions
- how to find help for ocd
- ocd: exposure therapy versus medication
- cognitive therapy for ocd
chat rooms
perfectionism
coping
- how to overcome perfectionism
- learn to manage perfectionism
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- perfectionism - stress management
- 10 steps to conquer perfectionism
- perfectionists coping with failure
ptsd
coping
- coping with flashbacks
- self help strategies for ptsd
- coping with traumatic stress reactions
- post-traumatic stress - self-help guide
- understanding and coping with ptsd
- coping with ptsd
schizophrenia
coping
- living with schizophrenia
- coping with schizophrenia
- schizophrenia coping and recovery
- schizophrenia: coping with delusions and hallucinations
- paranoid schizophrenia coping and support
treatment
- an introduction to the treatment of schizophrenia
- treatment of schizophrenia
- drugs to treat schizophrenia
- common drugs and medications to treat schizophrenia
- treating schizophrenia successfully
self-harm
- cut something that’s not real skin
- half of us
- help guide
- recover your life
- self-injury outreach & support
- how to care for cuts
- resisting cutting
- 25 ways to avoid self injury and prevent self harm
- tips to help stop cutting
- 99 coping skills: things to do instead of cutting
- what to do when someone sees
- how to fade/cover scars
- alternatives for cutting 1
- alternatives for cutting 2
- alternatives for cutting 3
- alternatives for cutting 4
- alternatives for cutting 5
self-love
- how to stop putting yourself down
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- when told you are not pretty
- emergency compliment
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suicide
- coping with suicidal thought
- what to do when someone is suicidal
- how to help someone who is suicidal
- here’s what you tell someone who wants to commit suicide
- help guide (suicide prevention)
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therapy
- how to get free therapy
- getting a therapist - a brief step-by-step
- psychiatrist, psychologist, therapist or counsellor?
- 50 signs of good therapy
- 50 warning signs of questionable therapy
———————————————————————————————————
trans lifeline: 877-565-8860
depression hotline: 1-630-482-9696
suicide hotline: 1-800-784-8433
lifeline: 1-800-273-8255
trevor project: 1-866-488-7386
sexuality support: 1-800-246-7743
eating disorders hotline: 1-847-831-3438
rape and sexual assault: 1-800-656-4673
grief support: 1-650-321-5272
runaway: 1-800-843-5200, 1-800-843-5678, 1-800-621-4000
exhale: after abortion hotline/pro-voice: 1-866-439-4253
Dont forget about Crisis Text Line!
Text HOME to 741-741
for those who might need it
the one that stuck out to me was “save someone’s life”
Thank you for making this
After loosing the whole picture + sketch thanks to my pc crashing…I actually made myself redo it completely. Wanted to try something more stilistic.
AHHHH my little boomy boi
“writers always know exactly where they are going with their work!”
r u sure
“no writer does anything by mistake, it’s all very strategic”
r u sure
“they use symbolism in everything. for example, a simple sentence symbolises directness and-”
R U SURE
The best moments in writing is when you discover you did something absolutely genius by complete accident.
A miscellaneous world-building detail from ten chapters earlier accidentally saved a character’s life once
“Omg this line is genius and the best reference!” “Thank you I did that entirely on purpose!!” *sweats*
READER: “(points out symbolism and foreshadowing and depth)”
AUTHOR:
I once literally flipped a coin to decide which character was going to die in a multi-award-nominated novel.
I was once rereading a manuscript before editing it and discovered that in an early chapter I’d put in a line without any forethought that ended up aligning perfectly the plot and is now my favorite line in the entire book even though when I wrote that sentence I hadn’t even come up with that plot point yet.
In my book series, I have done various things on accident and then, looking back, yelled BRILLIANT and went with it. And, often times, my characters just DECIDE things, like one character was in love with another and I was “WHAT?” but went with it because it was actually a VERY good story and made some of the plot stuff that much more interesting.
If you ever wanted to know my creative process for writing, congratulations, this is it.
Writing a story like
There’s an author’s note in an Isaac Asimov short story collection - Isaac Asimov, mind you - and I can’t for the life of me remember which it was because my mom has a billion of them, but basically he went to a lecture on his books where the teaccher was lecturing on all the symbolism and themes and such and Asimovewent up to him and was just like “Uhhhh…. I didn’t put any of that in? It just…. no? Not really?” And the lecturer legit looked ISAAC FUCKING ASIMOV straight in the eye and said, “What do you know, sir? You’re just the author.” And Asimov described it as being a fairly profound moment in his career.
This is all completely true.
this is all very very true
This all needed to be said
Please send me more of these memes, I need to see literally every single one of them
submitted by @artistic-cyber-cat
submitted by @zeddspectrial
submitted by @goodwiththechicken
submitted by @fedora-master96
this meme is officially called Fantasy Painting Object Labeling, thanks for that @eddrian32!
I love these so much
some notes i’ve been taking on DMing, culled from various sources
Plot & Campaign:
- Don’t think of yourself as being “against” the players. They aren’t playing “against” you. They are playing against the world and situations you pose to them, but you should be on their side.
- Similarly, don’t think of the campaign as “your” story that you are telling to the players. It is a story that you are telling together. They affect the outcome of it as much (or more) than you do. If the players find a way to ruin your carefully crafted plot, let it go. You have to accept not getting your own way all the time the same way that the players do.
- That said, have contingency plans in case the PCs kill or ignore your plot hook, find a way to bypass your carefully created puzzle, or successfully charm your final boss into not attacking them.
- Use up your most fantastic ideas - don’t hoard them for later. You never know how long a campaign will last, and you might never get to those cool scenes and setpieces you were saving.
- Utilize recurring NPCs. It’s less work for you and gives the players someone familiar to look forward to seeing (or resent intensely.)
- Give the players a nemesis - someone or something working against their efforts, even if that is not a “villain” per se.
- Have descriptions ready for locations and NPCs, but don’t over-describe. Give them enough details to build a sense of atmosphere without requiring them to draw the scene.
- Have a set of possible random events ready to go, and periodically roll to see if any of them happen, to keep your players (and you!) on your toes.
Rules & Rolls:
- Like in improv theatre, go for the “yes and” (or “yes but”) response to a player’s idea rather than a “no.” If the rules don’t specifically ban a player from doing something, let them do it. If it’s especially game-breaking and stupid, this is a great time to say “yes, but” and come up with a fun consequence.
- Don’t stop everything to look up a rule. If you can’t find or figure out the answer within a minute, tell the players how you’ll do it this time based on your best guess and look it up for the future. Alternatively, if you aren’t sure what the rule would be for what a player proposes, just let them roll a d20 and add a relevant modifier to it versus your best estimate of difficulty level.
- Don’t assume that a failed check means “nothing happens.” Failures can be as eventful, interesting, and story-driving as successes.
- Calculating small currency amounts, weight encumbrances, and rations is incredibly boring for everyone. Decide ahead of time whether you want to just ditch those elements (within reason - if you are being kind to the players by not making them weigh out every item in their inventory, they should be kind to you by not claiming they are carrying a whole refrigerator.)
Rewards:
- Pay attention to what motivates your players most (treasure, money, challenging fights, puzzles, stories) and use that to guide your campaign ideas. Let them tell you what carrot will lead them through the plot.
- Make a note of what your players mention wanting out of the game experience (a certain kind of adventure or scene, an item) and find an opportunity to reward them with it.
- Come up with a set of treasure/advanced weapons/other loot-ish rewards specific to each player. Whenever they are dungeoncrawling or getting rewards, roll to see which items they receive at that time.
Players:
- Provide opportunities every session, if possible, for each character to use their skillset and playstyle, so that they don’t feel like the sidekick in someone else’s adventure.
- Encourage the players to make themselves a “battle sheet” in addition to their standard character sheet that lists all their skills and spells (in their own words) and how it works, so that they understand their own potential and remember to use them! You are there to help them out if they aren’t sure of a mechanic, but encourage them to take ownership of their own character’s abilities.
- Cliffhangers aren’t actually great ways to end a session (in case the campaign stalls out there, or a player drops out), but you can end with a new situation arising or a hard question to ponder, giving the players something to think about and look forward to returning to for the next session.
- Pay attention to the players’ welfare and condition as much (or more) than to their characters. If they are stressed, unhappy, or angry about something in the adventure (or something another player is doing), you should be ready to moderate that as much as you would moderate an in-game rule.
I have weight encumbrance, food and water requirements, and track hours for travel and sleep in 2 of my campaigns (both out of the abyss). Normally I wouldn’t add these in so prominently, but I really wanted to focus on how difficult it can be to survive in the underdark. I explained this to both groups (One in person and one on roll20) and everyone has been fine with it, the in person group has been handling it easier for whatever reason.
Anyway, point is if you’re going to be adding things in that your players may not be use to; talk to them. Which is basically always the answer to anything.
These are great tips for DMing, and honestly I should try to remember them better, myself.
keysmash composition
sksjjsksj- as if you placed your hand over your mouth and are trying to keep it down, but it’s so funny you can’t help but make a hissing kind of chuckle. ;; is common due to proximity.
bdfgdbd - imagine laughing so suddenly you spit out your drink. that’s what this is.
GDBDLSBD - gargling noise
fgsda - quick response, left hand middle row of the keyboard, indicates acknowledgment. gays mostly.
qowuytiypu - rare upper-row smash. unknown, yet infinite, implications.
DHKDHLDJGFIFK- just died in a video game.
asdfghjkl; - The Swipe. needs to express Something, but unwilling to actually smash. not unacceptable, but tactfully lazy.
all-over smash(pdnhsbfsxkoowkdndjznkix) - it’s too much to handle. your mind feels overwhelmed, and must truly smash. occasionally accompanied by ;; and ?? with rare number appearances.
Words are amazing things
It seemed like a good idea at 4am. Anyways, here’s a quick fantasy insult table for when you don’t have a witty line prepared. The ‘Son of a” tables are based off of Shakespearean insults.
Tag your weird combos? I have no clue what else to use this for.









