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dungeons and dads

@thetalentedhack

Hey so you had some people discussing racial traits being limiting so I thought I’d chime in with how I usually like to make weird race/class combinations. I have a half-elf wizard (rather than sorcerer) with very low charisma and a halfling barbarian who uses her dexterity to use two handed weapons, so don’t let the stats of the race make you feel like you have to limit yourself on what classes you can take. I find the weird combos to be hilarious, give me a half orc bard any day.

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If the rules don’t fit perfectly, you’re fully in your right to change them

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With enough inertia even the dullest of blades can cut clean through something...

Anonymous asked:

im unsure if this is a good or bad idea for a magical weapon, but a throwing axe that instead of being able to call back to you, you go flying in the straightest route to it.

Thor's hammer but wielded by the juggernaut... Could actually be a lot of fun

The cleric’s deity is the GM.

This means that if anyone has anything to say to her OOC, it must be through the cleric’s player, in character and in the form of a prayer.

Humble Master of Dungeons, I bring this humble offering of pizza and a blood sacrifice of the chaotic nuetral minmaxer who called your favorite NPC stupid... Please bless these stats, for they were rolled at home

Classic Hollywood Bloopers

And the greatest Hollywood blooper of all time:

These are WONDERFUL

Two more of my favorites:

These are great..made me smile😊💖

The fact these exist are truly amazing.

In the olden days, if footage was not used in a film, it was either destroyed or erased so they could reuse the reel, because it was cheaper than storing unused film.

Google the BBC’s lost archives to find out more.

If you see these and think "Frankly, my dear, I don't give a damn" then we are now officially friends

Make a character based on real-life historical people

E.g. A monk based on Rasputin

Make characters based on business mascots.

E.g. A Tabasco fighter based on Tony the Tiger.

Eat a load of cheese before bed and make characters based on the resulting dreams E.g. A druid based on the infinitely tall woman who coughs up a horse every step she takes

Make characters based on people that you’ve met, but don’t know well.

E.g. A fighter based on the manager from your corner grocery store.

Make charecters based on people from a Ripley’s Beleive it or Not book.

E.g. A ranger based on the lady who can shoot a bow and arrow with her feet.

Make a character based on your crush

Example unavailable due to wide spectrum of ideal partners

Make a character based on someone you dont remember very well

Ex: a warlock based on the girl who used to live down the street.

ProbablypoliticalRPGideas

Make a character based on a campaign ad for a political candidate

A conservative cleric who only knows wall spells and won't heal preexisting conditions, but keeps the king safe as long as they never tax his church

A liberal bard that won't pay taxes but makes every performance about drow rights and crossbow control

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For all the artists out there

Youre telling me I threw away 10 dollar markers FOR NOTHING

REBLOG to save a life and a wallet!

Plus copics are actually refillable and you can buy more colored ink online for pretty cheap! So yeah dont throw out copics.

NO NO NO NO!

Never refill a Copic with regular isopropyl alcohol unless you have absolutely no other option.

Copic markers have their own ink refills to go with each marker,

They look like this and cost around the same price as a Copic Sketch maybe slightly more however they can be used to refill a marker several times

By using isopropyl alcohol what you’re doing, in fact, is diluting what little ink you have left in your make, therefore changing the shade of it.

Of course the one exception to this rule is the colourless blender 0 which is a marker that is full of regular isopropyl alcohol.

As a side note, DON’T throw away your marker if one/both of the is damaged

Copic also make replacement nibs for all of their markers

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Which are much cheaper than buying a new marker as you get multiple in a pack.

Reblogging to save an artist. Copics are meant to be reusable and I know how hella expensive those things are. NEVER throw out your Copic markers!

Building an encounter has three main ingredients

Have you ever come up with a general idea for an encounter, but aren’t sure how to flesh it out or weave it into the larger narrative? It’s been said time and time again that Dungeons and Dragons is built on three pillars of play: combat, social, and exploration. As long as you know the environment and how subjects might fight or socialize, you as the DM can improvise any encounter well enough to roll with the punches. 

Here is an example of my own DM notes for this weekend’s first encounter: It starts off explaining the environment and how it can be explored, and then my notes mention some monsters in the distance which can branch into a combat or social encounter (or a blend of the two). You don’t need to know the specifics of my campaign to understand my writing, but if you have questions - always feel free to ask!

The PCs are high up along the peaks of the Orc’s Crown. They follow wood-and-hemp bridges that connect plateaus of rock, and follow narrow trails up along cliff walls. Eventually, they’ll easily spot a large company of ogres wearing crude backpack mounts, carefully scaling a 120 ft. vertical rock surface. Currently the ogres about thirty feet high.

  • DC 10 Perception spots seven ogres in total, each carrying orcs on the mounts. They are all armed with primitive weapons.
  • DC 12 Insight reveals the company seems rushed and uninterested in observing their surroundings.

ENVIRONMENT

  • DC 12 Perception spots an old steel and hemp pulley system built into the rock wall. DC 14 INT check to learn how to use the machine; it requires a PC to stay at the floor to operate the controls. The elevator can fit up to two Medium sized targets and move 40 ft. per round, but moves faster with only one (60 ft./round)
  • PCs who climb the wall must pass a DC 10 STR check for every 20 ft. they climb. For every 10 ft. beyond the first, the DC increases by 1. Players can choose to try and beat a DC 13 CON check to increase their climb speed by 10 ft. for that turn. If they fail, they must pass a DC 15 DEX save to fall 10 ft., otherwise they fall to the floor and take 1d10 bludgeoning damage for each 10 ft. fallen.

SOCIAL

The orc company will be uninterested in talking, but they also want to avoid a fight which would weaken their numbers and waste their time. If the party is hostile, the orc company will attack the group until they die. A DC 18 Persuasion check could later convince an orc to parlay and talk with the party; the DC drops to 10 if there is only one orc alive to parlay.

If the company isn’t already hostile, they could tell the group the following.

  • They will openly admit their allegiance to Rogmesh, their clan leader. They are meeting Rogmesh at Oogugboo Summit, an innately magical mountain, to later escort her to Curlamog’s Lair to confront Ergoth.
  • They’ve learned that Ergoth has sent a tanarruk to kill Rogmesh’s tribe and take her to Curlamog’s Lair. 

COMBAT

  • 2x Ogres
  • 4x Orcs

Sneaking up on the company would be fairly easy with a Passive Perception of 9. If the company is attacked, most of the group will attempt to continue their climb to the top of the rock wall. Two ogres and four orcs will descend 30 ft. to attack the party and bide time for the rest of their group to escape.

The orcs will not stop fighting until they die, often speaking in their own language to each other about martyring themselves to protect Rogmesh. The ogres will not retreat from battle, but will move onto a weaker opponent if they are challenged by their melee target.

My ‘environment’ challenges usually translate into skill challenges, and typically I try to include solutions that require a combination of two or more abilities like STR and INT. For this particular encounter, I permit beefier characters to use their Strength and Constitution to brave the rock wall, and squishier characters to use their Intelligence to create a simpler route for themselves and others to follow. 

My ‘social’ challenge here is totally optional, as is the ‘combat’ challenge. Whatever my players decide to do, I can refer to these notes and see how the orcs and ogres would respond. If the social encounter goes well, the PCs could learn more secrets about the big players in the story… otherwise they could simply have a straightforward brawl or a mix of combat and social. 

Has this guide been helpful? Would you do anything differently? Share with us here and add to the discussion!

For the campaign

Idea: Class Exclusive Feats

This is actually pretty important. There used to be plenty of them in earlier editions, but in streamlining the game, they got rid of it. I’d like to see feats that interact with class features, like maybe one that improves Second Wind to 2d10 or more. Or a feat that lets wizards use a single Metamagic ability. Making the class more focused or more diverse is always a good idea.

Superior Smite: You can turn the damage dice for your divine smite into d10′s. You can only use this feature X times (I have no idea how strong that is so find X for yourself) before you have to finish a short or long rest to use it again

I don’t think it needs a daily limit. Spending a feat is pretty big cost, and raising the die is only moderately powerful, and only for the single ability. It may ever bneed an ability boost to go with it! Or perhaps extra Lay On Hands, and change the name to “(improved?) Divine Favor” .

You’re right, I guess I am biased concerning the strength of smite because of the one time I dealt 43 damage to Krampus on a crit

Divine Favor:

- The damage die of your divine Smite is a d10

- You gain an additional 2 charges of lay on hands per level

- Your divine senses can go through walls

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I had a pretty good idea for a monk one (or i think it was good anyway) a while back. Idk what to call it but the things you get are:

  • +1 dex
  • Proficiency in acrobatics
  • When you make an unarmed strike (or possibly any monk weapon attack as well wasnt sure whether i should limit it that way) you can choose to take -5 on the attack roll to get +10 damage (like sharpshooter or greatweapon master but for kicking people)

I made it based on like crazy show kicks and acrobatic stuff you learn in martial arts that arent suuper practical for real fights (by which i mean: Enitrely Useless) but that can help you hit a lot harder.

Looks really cool but I think most monks would already have acrobatic proficiency

I've been trying to finish a warlock feat for a while so far I have this:

Patrons gaze - ability. Divination. Like truesight, but you see the world as your patron does. Cast as a bonus action while casting Detect Magic, allows you to see the school of magic being cast and the caster information. Using patrons gaze on a magic item tells you what the item does and something else...

Dunno I could use some help finishing it...

Giveaway Time!

To celebrate passing 5500 followers, it’s time for another giveaway!

There will be five winners, separated into 3 tiers! Bronze Tier (2 Winners) will receive a full set of dice!

Silver Tier (2 Winners) will receive a full set of dice, as well as a custom bath bomb for the DMC! Known as the “Beholder Bomb,” it smells of Blueberry and Pine, and should be a delight!

Gold Tier (1 Winner) will receive a dice set and a D&D 5e book of their choice!

Rules: 

1. Only reblogs will count as entries, and only one entry per day.

2. Must be following this blog.

3. You’ll be contacted by PM once the giveaway ends if you won.

4. Entries will be accepted until April 30th, 2018.

That’s it! Thanks for following the DMC!

This situation is acceptable