I think that the best thing about video games, as a medium, is that they can be almost whatever you want them to be. We are in a rather unique time period where there is a video game for just about every kind of person. Do you like high drama and story driven action? It’s there. Do you like simple but rewarding gameplay and don’t care about the story? It’s there. Do you want what amounts to an interactive story with very little danger of failure? It’s there. Do you just like a general tone but aren’t always sure what that means? It’s there, though you may have to do some looking for that last one. Rebel Galaxy, on Steam, PS4 and Xbox One is the kind of game that is easy to miss, I don’t remember very much buzz around it when it came out, I don’t even remember when or why I bought it, but when I finally booted it up a couple of weeks ago, I have been hard pressed to play anything else. While low on actual story, the gameplay, look and tone of the game has won me over in a big way.
What story there is serves simply as a reason to jump to different systems and to make sure that you have been honest about upgrading your ship; After receiving a cryptic message from your Aunt, the black sheep of the family, you take her old and unimpressive ship to an out of the way space station and begin the task of hunting her down. Along the way you pick up some friends who will probably betray you, come to possess an ancient AI that can’t remember who it is or what it’s purpose is and make money to upgrade your ship by completing an ever more difficult list of missions from various factions on both sides of the law. Along the way you will explore more than a few star systems that kind of all look the same and you will die. Remember, the game only saves when you dock with a space station. The ending is incredibly lame and underwhelming, but please, don’t come to Rebel Galaxy for the story. Tonally, this is a seedy side of Star Wars type world, with good old boys and girls mining, shooting and drinking their way across space. If you like Firefly or certain parts of Stargate, the atmosphere and flavor of Rebel Galaxy will feel right at home. The slightly generic blues and hillbilly rock soundtrack only enhances that feeling.
Combat is the heart of this game; it allows you to progress through all the systems the game has for you and is very enjoyable just on its own and even though you are in space and we have all watched Wrath of Khan, combat in this game is kept manageable by just dealing with a 2D section of space; so you can go forwards, backwards, left and right, but you can’t go up or down, though your enemies can and you are very capable of shooting in any direction. While an obvious limitation on the action of the game, it works because the combat actually revolves around broadsides. Each ship’s main weapon is some number of broadside cannons that you can upgrade but only really shoot at an angle from the side of your ship. You have other turrets that each kind of ship places at different parts of the hull, but the broadsides are always on the side. So, that means that you are not really charging or running from opponents as much as you are circling each other, speeding up, slowing down, flipping exposed flanks to allow shields to regenerate, all while you firing off a steady stream of space cannon fire at the enemy ships. Your turrets aid combat depending on what kind of ordinance you have equipped them with. Some fire flak to shoot missiles down and disrupt small, fighter class ships while other munch through shields and allow your broadsides and other weapons to deal direct damage on the hull. Others just deal additional damage and while you can control the turrets individually, I never found much reason to do so. If you have played Assassins Creed: Black Flag, you will be right at home with the combat in this game. Something the game does really well is capture a great impression of speed. Even though you are often fighting in front of a background of distant starts, your ship and those of your opponent, always feel like they are moving and turning quickly and with purpose, something that even Star Wars movies don’t always nail.
While on paper the combat might seem a bit limited, it’s actually really fun and stayed highly enjoyable right up until the end of the game. The straightforward nature of it allows you to get rather good at it very quickly. While I died a bunch during the first couple of hours, once I got a few upgrades and really understood a few things, I was expertly maneuvering through and around my enemies, cutting them off from each other, blocking whole fleets with asteroids and wreckage while I pounded one or two isolated ships into dust. Even thought the game has a few difficulty spikes that are hard to manage, I never felt outpaced or truly under gunned, rather that I just needed to play that last encounter a little bit smarter. Outside of combat, there is are some guild ranking systems that you will need to progress through in order to get the best ships and upgrades which is undoubtedly worth it. Different ships actually feel fairly different from each other; size, speed and maneuverability are noticeably different for each ship and when you combine that with the robust and diverse upgrades, I found that you can really craft a rather unique ship that fits how you want to play it. I found that I enjoyed pulling in incredibly close and unleashing powerful but short ranged broadsides while another player might want to stay back and snipe with some of the more long-range weapons or employ mines and missiles to trip up and stun enemy ships. Either choice seems to work; you can even buy special shields and ram other ships Roman style if you so want.
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The mission selection is also pretty good. You have pretty standard combat missions where you have to go kill other ships, but there are also escort missions that work really well, missions where you have to defend a set point of space and medium sized engagements where you and allied factions must take down large amounts of enemy ships. While all of those are quite fun, and the game does a good job of giving you a large amount of choice, the best mission are the dead drops and blockade runs. Dropping out of warp into a contested nebular or asteroid field and searching for cargo/dead drop you need while fending off other ships is a lot of fun; it feels different and hectic in a way the more normal missions don’t. Running blockades in order to deliver some cargo is the most difficult and tense part of the game. Trying to balance killing ships with just getting to the dock is fun and annoying all at the same time. It’s also the most difficult part of the game, far as I can tell. I had by far the most trouble with the game whenever I was tying to get Designer Cloths our Space Slaves to some poor beleaguered space station. No, I don’t know why they are called Space Slaves.
Some people need strong story and characters to enjoy a game, with cinematic moments and emotional pay offs. I enjoy those games as much as the next person, but sometimes you just want put on a cowboy hat, jump into a ship and shoot people down and smuggle illegal soda across the cosmos (no, I am not kidding about the illegal soda). Rebel Galaxy is an incredibly fun, rewarding game with gameplay that never seems to get old.