Escapism Crippled by Escapism
Otomes are plagued by bland heroines—it’s sort of a given for this gaming niche. Most people blame this blandness on the MC’s lack of personality and move on. I’m curious about how exactly MC personalities come about in the context of otomes.
I realize that blandness does have a purpose; after all, the reader needs some skin to step into so she can fully immerse herself into a fiction. That’s why first person is so popular to the genre, why most CG’s often don’t give the MC a face. Part of me wonders if this isn’t some cultural crutch borrowed from Japan, where young women living as popstars can be barred from having relationships in order to appear single and appealing to the fans they work to please.
Because the second an MC has a life of her own or something to be passionate about, she apparently becomes less relatable. In so many ways, commercial fiction is built to treat us like completely average joes who need to escape from our mind-numbingly boring lives. And it sells because we think that, too.
I’m not going to argue that everyone is a special snowflake who simply has to tap into their inner awesomeness to be satisfied. I’m also not going to argue that immersive fiction doesn’t have psychological benefits. As a lover of fiction, I understand very well how great it feels just to relax for a moment and forget the world around me.
What I’m arguing is that lazy otome writing goes too far. The MC often starts off with amnesia, and if not amnesia, some excuse or crisis to rip her out of the world she knows and dump her into a completely new one in which she knows no one and understands nothing. She will spend her time in the game not pursuing her own interests or hobbies, but having each love interest explain everything directly to her and drag her along for the plot because heaven forbid she should initiate romance on her own terms or figure out what’s going on without having a guy explain it all (usually right after saving her).
What great talents and force of personality will she use to survive in her new climate? Housework. Because what else would a flavorless amnesiac know how to do? Stripped of any specific skills or passions (or simply not given any opportunity to use what she knows), the lazily written MC will do little more than react and be acted upon until her quiet support combined with various conveniences outside of her control ultimately end up teaching a guy how to love her.
MC’s don’t have to be feminist write-ins to achieve some sense of personality—those already exist and they’re honestly just as bad in many of the same ways. The crux of the issue doesn’t come down to sassiness, it comes through characterization. An MC with no abilities, no drive, no power over her own personal choices will inevitably end up so vague and powerless as to be completely unrelatable.
A girl can be a musician and express her passion for it in meaningful, immersive ways. A girl can be a warrior with riveting action scenes that drives the plot forward on her own terms. A girl can be whatever she wants, and so long as she is true to herself she will have a story worth telling. Flaws, strengths, hopes, and dreams all surround what a character chooses to do in her free time as much as her working hours, and if that free time is spent doing nothing but daydreaming, it’s hard to believe any of her heart-throb love interests ever finding her worth the time of day.
In short, immersive otome narratives benefit by embracing the MC as a character in and of herself. It’s time to drop the overbearing love interests and personality-less MC’s in favor of MC’s that actually grow, change, and bring readers along for the ride rather than being mere observers of their own stories.