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@theapesescape

Thia ia my little corner for nerdy escapism. DM inspiration, character building, cosplay and concept art.

✨New item!✨ Bundren the Bungler Weapon (greatclub), uncommon (requires attunement)

This large oaken log has an oafish face carved into it. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Once per turn, you can force a Large or smaller creature hit by this magic weapon to make a DC 13 Strength saving throw or be knocked prone.

Sentience. Bundren the Bungler is a sentient chaotic neutral weapon with an Intelligence of 8, a Wisdom of 10, and a Charisma of 8. It has hearing and darkvision out to a range of 120 feet. The weapon perceives and communicates using its carved face and can speak, read, and understand Common. It has a brutish, fumbling voice.

Personality. Bundren the Bungler is an awakened tree that vexed its creator with its clumsiness to the point that it was chopped down and left for firewood. It will talk incessantly and loudly about all of the follies that have befallen it over its long and storied lifetime.

Curse. You have disadvantage on Dexterity (Stealth) and Dexterity (Acrobatics) checks while attuned to this magical weapon. Additionally, when you roll a 20 to hit with this weapon, the attack always misses. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs with narrative hooks and unique lore, and vote for the content you want to see!🧙‍♂️

📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

Art by Mathias Kollros There's a point in every DnD homebrewer's life cycle where they're like "hey what if I made a subclass that revolves around countering magic!" and then they do that and they realise that only like 15% of the monster manual has magic. You have to really, really think about how the class will stay feeling "anti-magic" in a fight when there are no enemy mages! It's a challenging little rite of passage. (antimagic paladin breaks down the wall) paladin: DID SOMEONE SAY RITE

Creature: Spore Presence

"When guardians of nature that have a personal bond with fungi, symbiotic plants and other spore-releasing agents find themselves looking up at the sky and wondering what manner of druidic growths can be found amongst the far reaches of the cosmos, something may reach out to them to help them find it. Something otherworldly, something itself made of spores and infestations. Some choose to turn away from this entity, but others embrace it, moving between the stars, finding their way to distant planes, and returning inherently changed - sometimes for the best, sometimes for worse."

Warped druidic agents. A spore presence was once a druid, human or other, who has departed on a journey of discovery and been touched by something definitively other. They lost their humanity, their appearance, but gained something else in return - considered a blessing by some and a curse by others. In whispered circles, a spore presence's unique form is said to have been caused by the spores of an otherwordly entity, a creature or apparition not quite of this world, which has itself infested the druid's mind and changed it to what it has become.

Solitary patrols. Spore presences tend to find their way back to their homeland after some time, but without the communicative skills they had before their departure. Instead of talking, they use a confusing, disorienting telepathy that consists of warped images and garbled sounds to convey their thoughts and feelings, which only builds fear into the people they attempt to communicate with. Many spore presences that have returned to their home planet instead seek out a solitary life, generally within cave systems or other dark, mouldy locations, where they can merge amongst the fungi and mildew that they themselves have become part of. A spore presence in its hibernation mode - which can last years if it remains undisturbed - merges into the surface on which it rests and becomes a formless, indistinguishable but large patch of spores that emit no sign of life.

Aberrant nature. A spore presence requires no air, food, drink or sleep.

Hybrid nature. A spore presence has two creature types: aberration and humanoid. It can be targeted by any effect if it applies to one of its creature types.

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Spring Awakening – Ideas for festivals set during the Spring

Hullo, Gentle Readers. Well, we’ve hit another Freestyle Fourth Week. I thought that, since we’re finally heading into some pleasant spring weather, it might be fun to talk about spring festival ideas that you can put into your games.

Holidays were very important to the people of Medieval Europe, so it stands to reason that they would be for the folk of the various D&D worlds. Life in Medieval Europe could be difficult, and it had long, hard days of work. Festivals and holidays were an important part of their lives, offering extra respite to them, much like they do for us today.

A glance at a calendar of medieval holidays reminds us of the origins of the very word – holy day. Almost every day might be the feast day of a Christian saint. These were often times when the church might take a chance to put on “miracle plays” to teach people about important religious stories. As they grew, markets and festivals grew around the most important ones, giving rise to many of the holidays we celebrate today.

In a feudal society, the bonds of fealty would generally bind both ways and benefit both sides during holidays. A lord’s vassals might give gifts to the lord at this time, and the lord, in turn, would often provide them with a feast.

Spring festivals often have to do with planting, fertility, renewal, and the end of winter. If your campaign has deities of nature, this could be a time when their churches plan huge revels. Flowers would likely be widely used in decoration, and symbols of fertility, such as eggs and rabbits, are likely to be prominent.

If there is a feast, it’s likely to be drawn from foods that are plentiful in springtime, such as the last stores of winter, edible flowers, and spring crops like rhubarb, strawberries, artichokes, carrots, and cherries. Young animals like lambs, kids, and fawns are likely to serve as the meat course, along with various fishes.

Festivals in spring should take advantage of young people feeling the call of the spring call. Festivals dedicated to lovers would have music, dancing, courting games, and the like. The Maypole, a common feature of festivals, are, of course, one big phallic fertility dance, and a fine thing to weave into the festivals of a deity of love.

It’s easy to imagine games that burn a lot of physical energy being popular, with everyone shaking off their cabin fever. Footraces, wrestling matches, spritied dancing competitions, and perhaps even log-rolling matches depending on the culture, are likely activities. In noble houses, spring would be a prime time for tournaments, letting young knights joust the rust off of their armor. All are likely to be sacred to deities of battle and competition.

In some real medieval celebrations, people would head to the woods to cut wildflowers and greenery to bring into their homes to shake off the stale air of winter. Perhaps this is carefully regulated by druids, who make sure that the creatures that make the forest their home are not unduly disturbed.

In any case, large celebrations are likely to turn into faires. If your campaign has a “points of light” feel to it, people may only rarely travel from town to town. Several towns may attend a faire at a central location, gathering to exchange goods, news, and the like. Such times would be a fine time for young people to meet likely suitors from other communities, thus ensuring that bloodlines mix and expand. At any such faires, there are likely to be open air markets, as well as entertainers hoping to find their livelihood among a more festive crowd (and pickpockets attempting the same.)

When you consider festivals in your game, think on the various fantasy races and how they might bring their own stamp to it. Perhaps the dwarves have horns of specific metals that are blown and played in the spring, or the elves and eladrin perform a dance that weaves in and out of the Feywild. Perhaps the dragonborn host elaborate tournaments, and it’s not hard to imagine great feasts in halfling communities.

Festivals in general provide ample story opportunities for your game. Rivals can be met with non-lethal force at a tournament, or maybe someone dies at tourney, and your players are accused of murder. NPCs of all kinds might be there, ready to become mentors, apprentices, allies, or foils. Imagine a scene where the PCs pursue someone through a Maypole dance, demanding quite a skill challenge. Bards could make or break a reputation with a performance, and a thief could find his pockets a bit more full…or find themselves in the stocks, being pelted with spring vegetables.

I hope this article has given you some ideas for your own game. Now go out and celebrate in the good weather!

Abbott: 1973 #2 (2021)  //  BOOM! Studios

Detroit’s hardest hitting journalist, Elena Abbott, is trying to make a fresh start at a new newspaper… but her deadly past isn’t ready to let go. The city is days away from the historic election of a Black candidate as their new Mayor, but a vicious new group has emerged to destroy him, targeting anyone who supports his campaign or the change he represents.

That means Abbott, who discovers the group’s connection to a dangerous dark magic, has been targeted for certain death – unless she embraces her true power as the Lightbringer to save her city.

Story: Saladin Ahmed , art:Sami Kivela

Get it here

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The Deep  (2019)

The water-breathing descendants of African slave women tossed overboard have built their own underwater society—and must reclaim the memories of their past to shape their future in this brilliantly imaginative novella inspired by the Hugo Award–nominated song “The Deep” from Daveed Diggs’s rap group clipping

Yetu holds the memories for her people—water-dwelling descendants of pregnant African slave women thrown overboard by slave owners—who live idyllic lives in the deep. Their past, too traumatic to be remembered regularly, is forgotten by everyone, save one—the historian. This demanding role has been bestowed on Yetu.

Yetu remembers for everyone, and the memories, painful and wonderful, traumatic and terrible and miraculous, are destroying her. And so, she flees to the surface, escaping the memories, the expectations, and the responsibilities—and discovers a world her people left behind long ago.

Yetu will learn more than she ever expected to about her own past—and about the future of her people. If they are all to survive, they’ll need to reclaim the memories, reclaim their identity—and own who they really are.

by Rivers Solomon (Author), Daveed Diggs (Author), William Hutson (Author), Jonathan Snipes (Author)

Get it  now here

Rivers Solomon is the author of An Unkindness of Ghosts, and was a finalist for the John W. Campbell Award finalist for Best New Writer. They graduated from Stanford University with a degree in comparative studies in race and ethnicity and hold an MFA in fiction writing from the Michener Center for Writers. Though originally from the United States, they currently live in Cambridge, England, with their family. Find them on Twitter @CyborgYndroid.

Daveed Diggs is an actor, singer, producer, writer, and rapper. He is the vocalist of the experimental hip hop group Clipping. Diggs originated the role of Marquis de Lafayette/Thomas Jefferson in the 2015 musical Hamilton by Lin-Manuel Miranda which he won a Grammy and Tony for. He also cowrote, produced, and stars in the film Blindspotting. Find him on Twitter @DaveedDiggs.

William Hutson is a composer, known for Room 237 (2012), The Mayor (2017), and Ten Minutes Is Two Hours (2013). He is part of the rap group Clipping. Find him on Twitter @Clppng.

Jonathan Snipes is a composer and sound designer for film and theater living in Los Angeles. He occasionally teaches sound design in the theater department at UCLA, and is a member of the rap group Clipping. Find him at Jonat8han.com.

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Naturally Erupted Elephant Rock in Heimaey in Iceland

I’ve often seen pictures of the elephant’s head, and have been amazed by it every time. But I’d never seen the picture from above, showing the whole body/tail and trunk. It’s incredible from this angle, and am convinced it is a real ancient mega elephant turned to stone by a dark or benevolent force long forgotten.

AKA this fucks me up