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The21stDoctor

@the21stdoctor-blog1

Hello! I'm new to this website. I love Doctor Who, Overwatch, Sherlock, Pokemon, and many other things. If you want to play Overwatch with me, my gamertag is The21stDoctor42. My nintendo friend code is 1607-2736-9699. My Steam username is 21st_Doctor. I don't play on Steam much anymore but when I do, I usually play either Terraria or Undetale.

The epidemic began on September 13, 2005, when Blizzard introduced a new raid called Zul’Gurub into the game as part of a new update. Its end boss, Hakkar, could affect players by using a debuff called Corrupted Blood, a disease that damages players over time, this one specifically doing significant damage. The disease could be passed on between any nearby characters, and would kill characters with lower levels in a few seconds, while higher level characters could keep themselves alive. It would disappear as time passed or when the character died. Due to a programming error, players’ pets and minions carried the disease out of the raid.

Non-player characters could contract the disease but were asymptomatic to it and could spread it to others.[2] At least three of the game’s servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease. Discussion forum posters described seeing hundreds of bodies lying in the streets of the towns and cities. Deaths in World of Warcraft are not permanent, as characters are resurrected shortly afterward.[3] However, dying in such a way is disadvantageous to the player’s character and incurs inconvenience.[4]

During the epidemic, normal gameplay was disrupted. Player responses varied but resembled real-world behaviors. Some characters with healing abilities volunteered their services, some lower-level characters who could not help would direct people away from infected areas, some characters would flee to uninfected areas, and some characters attempted to spread the disease to others.[2] Players in the game reacted to the disease as if there was real risk to their well-being.[5] Blizzard Entertainment attempted to institute a voluntary quarantine to stem the disease, but it failed, as some players didn’t take it seriously, while others took advantage of the pandemonium.[2] Despite certain security measures, players overcame them by giving the disease to summonable pets.[6] Blizzard was forced to fix the problem by instituting hard resets of the servers and applying quick fixes.[3]

The major towns and cities were abandoned by the population as panic set in and players rushed to evacuate to the relative safety of the countryside, leaving urban areas filled to the brim with corpses, and the city streets literally white with the bones of the dead.[7]

Orgrimmar during the incident.

This is legitimately one of the most fascinating events in online and/or gaming history to date.

Apparently the CDC studied this as a model for an outbreak as well. Also some people purposely infected their pets and minions to spread it to other people because of classic internet asshole syndrome.

he is small and lonely plz give him company

they are listening to tunes

d.va wants to join in too

jesse isnt sure what theyre doing but he’s having a Good Time

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dad says party’s over, why aren’t all of you moving the payload??

This is about the cutest post I have seen of Overwatch.

Winston made sure to get everyone on the payload and keep them safe

Agent hanzo, reporting for duty! Keeping an eye on the payload from afar.

Also on Mccree

LET HIM IN LET HIM IN HES TOO SQUISHY TO BE ALONE

the junk boy is here to help!!

she’s not the type for parties but she’ll watch you from a distance…

Hey look it’s the reason I followed @dies-first way back when

#loud sobbing bless u//