Avatar

Memento of Desultory

@terminusest13 / terminusest13.tumblr.com

I'm just a guy.
Avatar

Slipstream RX status update

Response to Slipstream RX has been quite positive so far! For a month, it was one of the top TTRPG PvP games on itch.io! Which is a bit of a specific category, so I’m not exactly making any headlines. But I’m still very glad people are interested in zoomy race car space game.

Afterwards, I injured my arm and had to take a couple-month break, but now I’m healing up and getting back into the flow, and so development is continuing.

Updates for the core Slipstream RX rulebook are mandatory, of course. There are things that need clarified and a few mechanics that need refined. But I’d also like to work on some splatbooks for Slipstream RX to expand functionality--people in the server are already aware that I’ve been working on World of Slipstream RX, a splatbook for GMs that want to host long-term campaigns and/or shared universe/west march settings. Maybe I can come up with another one afterwards? A lot of people have asked about being able to use items, a la Mario Kart...

...Tabletop RPG development is different from mod development or other game development. With other things, I can post a screenshot, a sprite, a bit of pixel art, or video of something in action. With tabletop RPG, all I can say is what I’ve been working on and what I’d like to do next. In some ways, it feels less like a status update and more like a blog. Which, well, I guess this site is...but I’ve always been more preferential to showcasing something harder than just talking about features.

...Well, there’s something I can show, at least. Please have a map that people raced on pretty recently.

Interstellar Pizzeria "Amóre" [You Cannoli Run So Far]

Avatar

The past couple of months, I’ve been working on a tabletop system. Gameplay focuses around cutthroat VS matches between over-the-top rival characters in high-speed machines; it’s one part card game, one part PvP game, one part roleplaying game. As a result, games can get pretty damn hectic.

It takes heavy inspiration from spectacular racing anime such as F-Zero, Speed Racer, Redline, and Ōban Star-Racers, so if you’re interested in those you might be interested in giving this a run as well.

I think it’s fun! I’m slightly biased, though. But I hope folks have fun, too!

Avatar
reblogged
Avatar
xcathedra

Design Goals

We started this blog primarily because we’ve recently passed enough internal alpha iterations that we wanted to go public with progress. That being said, our roadmap at this point is looking pretty simple: we’ve got a solid skeleton and just fleshed out all the muscles, so we’ll running a testgroup to see how everything feels. If things feel good, we’ll go ahead. If things don’t, we’ll continue adjusting. Sounding simple and being simple, however, are two entirely separate things. This system’s been in development for a few years, and a lot of things have changed have changed. A LOT of things, actually. Our first test run was barely more than a character creation system with a few dice attached.

If there’s one thing I can safely say from beginning to end, though, I’ve had one specific goal in mind I’ve been wanting to emulate for this system: I wanted to play a run-and-gun platformer, and I wanted to play a run-and-gun platformer with my friends. Now, playing a video game of it is obviously going to be more efficient at this goal than any tabletop game is going to be. But I don’t think it’s an impossible prospect, and more importantly there’s freedom and flexibility in tabletop RPGs that video games don’t allow you to have. Having a 1:1 port is obviously not too feasible, but we can still focus on the basic aspects that make them fun to play and try to port them over.

To that point, what makes a platformer fun for me? What do I want to emulate?

Avatar
reblogged

Let me show you my Pokeymanz! I’ve been working on this for the better part of several months, and I finally polished up the PDF enough to release.

If you like Pokémon and tabletop RPGs, and don’t gel well with the mechanics-heavy stuff like PTU and its ilk, I encourage you to take a look. Also, I shitposted furiously in the margins so maybe take a look anyway if you like jokes.

Pokeymanz: - Is relatively rules-lite - Is easily moddable for homebrew content like fakemons and custom moves and abilities - Is customizable with optional rules to add in complexity if your group wants it - Encourages players to be creative with their Pokémon and abilities Enjoy!

Self-plug on main! Not Mega Man related, but if you enjoy my sense of humour or happen to be into Pokémon, check it out!

I provided some design direction and helped proofread and test this.

Tabletop dev is fun.

Avatar
Avatar
wadbot

DUMP-2v2.pk3: DUMP Episode 2: Dump Harder MAP39 (-1072, -944, 80) Author: TerminusEst13 (et al) Date: 2016-05-23 Description: For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. DUMP 1 began and it was a success, bringing a whole bunch of me and my friends into ZDoom mapping and just churning things out. Then another friend, AD_79, suggested I open it up to the public. I did, and the response was overwhelming. An unfathomable amount of people signed up for this, and we ended up with a grand total of 68 maps. A hub map, 64 normal maps, a secret map, a final map, and a Marathon map (of all things). As before, we now present to you a small hub leading to a handful of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires EVERY SINGLE MAP), and defeat the final boss to win. Gameplay mods should be supported, though there’s been trouble in Zandronum so it may be better to use them in ZDoom/GZDoom. Pistol start is enforced, and monsters are vanilla (except for the Final Boss). As before, the primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It’s the usual pile of quality you’ll expect from a gigawad of MyFirstZDoomMap.wad, but it was fun to band together to make shit. Again, as before, please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don’t feel the need to sugarcoat, give it to us straight–none of us are pro-tier mappers. We can’t improve if we don’t know what’s wrong.

they should make a third

Avatar

Art is really fun, when it all comes together.

Even if something’s unpolished and unrefined, when you see that an animation is in and it works...it changes everything.

Avatar

if you thought terry bogard could be stopped from punching things by surrounding yourself in a heavy metal armored chassis, you are correct because he cannot punch you across dimensions, but these folks in game are less protected

Avatar

Vomitoreum, a dark FPS adventure taking inspiration from Metroid Prime, Dark Souls, and the works of Zdzisław Beksiński, is released now.

I did codestuff for the project. Special thanks to @scumhead0 for letting me come along and work on this, it’s his dream project and he’s super-excited.

Please enjoy.

Avatar

My favorite part about gamedev is when people say I’m taking inspiration from stuff that I’ve never played/seen. That said, here’s something 100% taken from Devil May Cry 5; I read about the Bloody Palace on a wiki and said “that seems neat”, so made my own Bloody Palace except with colors instead of blood.

Apparently it was also in DMC4, which I did play, but I did not play far enough to unlock it.

Avatar
Anonymous asked:

Hiya my dude. I've been revisiting Demonsteele and having a gasm with it in a long ass time. So i got TWO questions for you: 1 - Do you ever feel about cleaning code/enhancing/adding ideas/updating it someday? 2 - Since the heavy metal references are so blatantly obvious in the game, have you ever watched the anime called "Bastard"? It's kinda in the same boat. If you ever feel like it and haven't watched yet, it's a good time to start. Always been a fan of your works, keep being fantastic.

1: I would very much like to. The possibilities of it at this point are slim, though.

2: I have. It's a wonderful and hilarious little romp.

Thank you for the support.

Avatar
Anonymous asked:

hey asshole, why arent you posting stream announcements anymore

Partially for the same reason I haven’t posted on Tumblr for almost two years.

After the Tumblr Tittypurge of 2018 and the aggressive mishandling of unrelated community content and creators that were affected despite not featuring nipples at all, I had no reason to be on this website.

There’s also partially because I wanted to distance myself from communities and start doing my own thing by myself, but that’s another story!

Avatar

Are you the same TerminusEst13 who penned the Henshin tokusatsu tabletop rules? I'm trying to find the author to ask a question.

Avatar

I am. God, that was forever ago, and God that was a mess of a ruleset. I didn't really know anything about tabletop development at the time. I kind of just wanted to wank BESM.

Might be fun to remake sometime, now that I actually know a couple things about gamedev.