Slipstream RX status update
Response to Slipstream RX has been quite positive so far! For a month, it was one of the top TTRPG PvP games on itch.io! Which is a bit of a specific category, so I’m not exactly making any headlines. But I’m still very glad people are interested in zoomy race car space game.
Afterwards, I injured my arm and had to take a couple-month break, but now I’m healing up and getting back into the flow, and so development is continuing.
Updates for the core Slipstream RX rulebook are mandatory, of course. There are things that need clarified and a few mechanics that need refined. But I’d also like to work on some splatbooks for Slipstream RX to expand functionality--people in the server are already aware that I’ve been working on World of Slipstream RX, a splatbook for GMs that want to host long-term campaigns and/or shared universe/west march settings. Maybe I can come up with another one afterwards? A lot of people have asked about being able to use items, a la Mario Kart...
...Tabletop RPG development is different from mod development or other game development. With other things, I can post a screenshot, a sprite, a bit of pixel art, or video of something in action. With tabletop RPG, all I can say is what I’ve been working on and what I’d like to do next. In some ways, it feels less like a status update and more like a blog. Which, well, I guess this site is...but I’ve always been more preferential to showcasing something harder than just talking about features.
...Well, there’s something I can show, at least. Please have a map that people raced on pretty recently.




