More Demonlocke Polish. I added animations for the characters and some simple effect animations as well.
Got most of the main menu working so now you can go between it and the training room, and do things like buy/equip pins (they don't do anything yet but you can adjust their level if you have higher level ones). Still have a bunch of background stuff to fill out but I'd like to get back to enemy prototyping and not work on the GUI for a bit.
*Demonlocke is a turn-based RPG about capturing and battling demons.* I’ve been working on the battle effects for Demonlocke. I still need to polish this some and get the attack frame for each demon finished but I’m happy with how far it has come in the last little bit.
Replaced the old shop textures with new ones...works like a charm
Been working on a map generation module for the Game engine godot. Here’s some pictures of what i’ve come up with so far! Still needs a lot of tweaking until i’ll be happy completely happy with it. For example i’m not happy with the rivers, and I also need to work on the heat maps randomness a tad. The poles also need some work.