One of the things that I found when I interviewed developers of AO3 was that a number of them actually learned to code by working on the Archive…. sometimes people would start out as code testers or tag wranglers, and then learn more, and eventually work on the development of the Archive. Which was particularly striking because, again, it’s mostly women, and I thought it was this great example of a way to broaden participation in computing: get people who love a thing so much they want to help the thing and they’re willing to pick up technical skills in order to do that.
Hello everyone! We are currently looking to expand our developer team to lighten the coding workload that we have scheduled in the coming months. We’re looking for professional, experienced developers in various coding areas, so please review the criteria below if you might be interested in a paid position on our developer team!
If you feel that your skills fit what we are looking for, feel free to email email@example.com with your portfolio, resume, preferred rates, and any other pertinent information.
We are primarily looking for applicants with expertise in any combination of the skills below, who are willing to work on major projects relating to those skills.
Experience with Phaser
Experience making HTML5 games with high compatibility for all browsers
Experience with Phaser/HTML5 game optimization (i.e. reducing CPU load)
Experience with online real-time multiplayer browser games
Experience with WebSockets
Able to do HTML5 games maintenance, bug fixes, gameplay adjustments/edits on existing games as well as new games
Willing to work closely with back end developers to implement HTML5 games, scoring systems, validation logic, etc.
Backend: PHP (Laravel framework)/MySQL
UI/User experience design
Experience with server stability
Experience/understanding of the Pet/Avatar browser game niche
Applicants with a mix of skills are highly desired, but we are also interested in developers with a singular area of focus - such as front end development, advanced knowledge of Phaser, etc. Currently, we are primarily focused on hiring one or more developers for the following projects:
Adventure, a Phaser-based game that is currently in need of optimization and expansion upon existing framework. High priority.
HTML5 Mini Games, creation of new games and maintenance/updates on existing ones. Medium priority.
Front End Features, including the creation of new areas of the site (mockups and graphic assets provided) and updates to existing pages/layouts. Medium priority.
In addition, we highly value professional applicants that are communicative, knowledgeable about pet/avatar browser games, and can mesh well with our group. If this describes you, please consider applying for a position on our team - we’d love to have you join us!
Note: Although we’d like to personally reply to each and every applicant, we will likely not be able to keep up with the volume of applications in order to do so. You will receive an email from us if we are interested in hiring you for a position on our team, or if we have any follow-up questions for you about your work.
As always, thank you for taking the time to read this!
I’ve seen a few big tweets encouraging people to pirate CD Projekt Red’s Cyberpunk 2077 in regards to a transphobic tweet that was made back in late August of 2018. A tweet that was acknowledged as wrong and apologized for shortly afterward.
I’m trying to understand what people are thinking here. Do they believe the entire dev team sat down, had a vote like “all those in favor of this childish tweet?” and they all said “aye”? At the very least there was some foolish intern who was in charge of the twitter, and at the very worst there were a few higherups responsible for it.
CD Projekt Red’s twitter is not reflective of the entire almost 900 developers who work for her. The same devs who have been working their asses off on this game for years now. Is it fair we can say simply “pirate it ;)” for a mistake from almost a year ago? How about the devs who are members of LBGT+?
Statistically speaking, there may not be a large number on the team, but people are still people even if few in number. Is it fair we decide to pirate a game they’ve been involved with?
Sales numbers matter and do have a direct effect on job stability. Don’t go hurting developers who had nothing to do with this.
Been a year since the trailer for the Zelda BotW sequel and honestly worried about the developers themselves, especially what’s going on with the world with the virus and drama. I only hope they take their time to make the game special but most of all, thier safety and health too.
E3 is typically the best time of the year to promote upcoming games, but it appears Nintendo also felt some of their developers deserved praise. As of E3 2019, four of Nintendo’s notable developers received promotions.
According to a discovery on Resetera, Eiji Aonuma, producer for the Zelda series and a developer many of us are familiar with, is now a Deputy General Manager. Hisashi Nogami,…
I can’t believe I did it! I worked so much to get an office job and work as a Frontend developer.
Ya know how YouTube is getting super annoying with its ‘advertiser friendly’ rules???? I really want to give them some competition… But only in some niche areas. I’m looking to help create something like YouTube but for minority/alternative spirituality & the lgbtq+ community. I think these two communities together are large in number and can show YouTube the views they are missing when they try to block certain content. TheWeedTube has done something similiar (only with weed-related content) & seems to be working so far, despite the website being at an early stage of development.
We could actually PAY creators a DECENT/possibly LARGE income through niche advertisers that relate to spiritual communities and to LGBTQ+ viewers.
We could anger GoogleTube by giving them real competition.
Once we start, everyone would be on an equal playing field, so if you were one of the first people to be a creator, you could easily make a name for yourself.
I don’t have a budget for anything, but if we got enough clout for our idea we could crowdfund!!!!!!!!!!
This have been a busy month for all of us and we had to prioritize other responsibilities! But we still have some nice stuff to put on display.
Hope you’ll enjoy.
This month the art team have been working on creating the house guidelines for the game. We faced some tough challenges when it came to making the houses look correct from the perspective but still keeping them functional for the games layout.
This was our first attempt at creating a house base. We thought that you might enjoy seeing it ;)
This is currently how the houses in the game will look but with completed decor and overall larger layouts. To make the house look good both on the inside and the outside while keeping a believable perspective, took a lot of patient and tweaking until we were overall happy with the result.
I unfortunately don’t have much to show in this months devlog, because I’ve been quite busy with school now that exams are closing in. But I am hopeful that next month, I will have more to share about the game which might involve combat and combat animations.
Hey folks, this month has been super busy for me but I managed to do a little bit of work on some SFX(sound effects) for the game. In June I will have a lot more time to work on the project and I will try to finalize the concept for all the SFX in the game :)
Thanks for reading this months devlog, we will be back again like usual next month!
“Hi, I’d like to hear a TCP joke.” “Hello, would you like to hear a TCP joke?” “Yes, I’d like to hear a TCP joke.” “OK, I’ll tell you a TCP joke.” “Ok, I will hear a TCP joke.” “Are you ready to hear a TCP joke?” “Yes, I am ready to hear a TCP joke.” “Ok, I am about to send the TCP joke. It will last 10 seconds, it has two characters, it does not have a setting, it ends with a punchline.” “Ok, I am ready to get your TCP joke that will last 10 seconds, has two characters, does not have an explicit setting, and ends with a punchline.” “I’m sorry, your connection has timed out. Hello, would you like to hear a TCP joke?”
I’d tell you guys a UDP joke but you probably wouldn’t get it…
FIREFOX | La Fundación Mozilla ha cambiado el logo de su navegador, ¿Qué pasará con el zorro?
Mozilla ha cambiado el logo de Firefox, pero no es el Firefox en el que estás pensando. Ya a mediados de 2018 la organización se estaba planteando una forma de “evolucionar la marca Firefox” .
En realidad “Firefox ya no es solo un navegador”. Ahora que ha revelado su nueva imagen, ese logo sin el zorro representa a “Firefox la marca” que engloba en este momento una familia entera de productos, y no a Firefox el navegador.
¿Qué servicios engloba Firefox?
La nueva marca engloba de momento Firefox Send para enviar archivos cifrados de 2.5 GB con varios métodos de autodestrucción, Firefox Lockwise como gestor de contraseñas para el escritorio y el móvil, Firefox Monitor que te avisa si tu email ha sido hackeado, y por supuesto: Firefox el navegador.