Hi!! I hope you're doing well!! I recently found your blog and I really admire your work - especially your animations! I recently had made the effort of getting into animation, and I wanted to ask you a question regarding the subject. how do figure out the timing for movement in animation? like how do you know the timing of a head turn, or a run, and things like that? I've really been struggling understanding the concept of timing and i would love to hear your insight!
Thank you!! Uhh honestly a lot of trial and error, it’s something you have to get a feel for.
But! To get a feel for it I can recommend observing frame-by-frame animations you like, you can see how others tackle it. Or if you learn better by doing, take those frames and trace over them. That’s how I picked it up. Note how long frames are held, how many in-betweens, is there any secondary action, any breakdowns, overshoots or settles?
This one sounds dumb but feel how you move or watch how other things move. It’s kind of being mindful of how you move in space. For example picking up an object, are you fast, slow? Do you hesitate, push it forward a little? If that’s too tricky just record yourself! I frame-by-frame stock videos when I get stuck.
I also do rough timing, so taking the keyframes and spacing them out with blank frames. This means you aren’t randomly adding frames. If you do inbetween and it looks off, rather than delete everything try shuffling the frame exposure. Sometimes just holding a frame for a little longer or shortening is all it needs. To avoid doing whole drawings you can also just draw a stick or ball as a placeholder while you figure it out.
Uhhhhh realise I kinda used a bunch of animation jargon, so here’s some more things OTL
Breakdown: like a key between keyframes, it adds an extra action
Overshoot: an action going further than the keyframe
Secondary action: things moving at different speeds, like hair moving after a person stops
Settle: an action stopping, like after an overshoot or secondary action
Exposure: how long a frame is held. Like at 24fps there are 24 frames when holding for 1, hold for 2 and it’s 12 frames, hold for 3 it’s 8 frames.