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Nepooks goblin hole

@swampthingnepook / swampthingnepook.tumblr.com

24 || PL || they/them || Printmaker and begginer tattoo artist || I draw sometimes Twitter: @nep_ook || Insta: @nepook
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mikibagels

Have you guys seen the new glammed out pucci figurine? It's too cool I had to sketch it before bed...

Inspo under the cut 👇👇

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nothing in the world makes me more evil than just being kind of annoyed

me when i'm in genuine agonising distress: i'm so sorry if i'm bothering you with my childish histrionics :/

me when i'm just in a bit of a bad mood: i hope hydrogen bombs fall on every living thing in the universe

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Art by Abdelrahman al Muzayen. "He was born in Qubayba in 1943 but was forced to relocate to the Khan Yunis refugee camp following the Nakba in 1948. He co-founded both the General Union of Palestinian Plastic Arts and the General Union of Arab Plastic Artists and was very politically active. In 1967, he joined the PLO and worked closely with the leadership offering guidance around cultural heritage and history."

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🎮 HEY I WANNA MAKE A GAME! 🎮

Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?

To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:

SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!

Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity

Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty

RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)

engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?

✨more advice under the cut. this is Long ok✨

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mtfoss

Seriously cannot recommend GBStudio enough for beginners, it makes making a gb/gbc game pretty simple, it's also FOSS (free, open source software) and the devs in my experience are very responsive as is the community

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holmoris

Worth noting that ren'py and gb studio will happily let you add whatever ridiculous code you want on top of their frameworks. GB Studio will straight up dump the entire engine as a CMake project if you want to work in assembler or C, so if you don't like the way something works you can change it.

A while ago, I made a doc filled with pretty much evwry cheap and free resource I could find for game dev, and Im still working on it. Highly reccommend checking it out.